Hyperspace travel time calculator?

By Ebak, in Star Wars: Edge of the Empire RPG

Hey guys.

I know that it only takes as long as needed, however if I am planning an adventure, I'd like to be able to give more or less accurate travel times with a different class of hyperdrive.

I do remember coming across a website where you can enter two different planets, your hyperdrive class and it would calculate the distance and how long the journey would take.

Sadly I didn't save it and I haven't been able to find it on a google search. So I come here looking for help from my fellow players and GMs!

There's this one. Don't know if it's what you mean.

Personally, for the sake of time, I do what someone here suggested. 1 square on the map in the book is 1 day with a Class 1 Hyperdrive. Modify for astrogation rolls, other hyperdrive classes and plot ;)

I take this approach because in the movies it's so inconsistent (and seems pretty much 100% plot speed). Sidious goes from Coruscant to Mustafar in minutes apparently.

I take this approach because in the movies it's so inconsistent (and seems pretty much 100% plot speed ). Sidious goes from Coruscant to Mustafar in minutes apparently.

Well, we are talking about Star Wars not Star Trek. The math isn't important. What's important is escaping before that Star Destroyer is in range.

Sometimes it's a tool for some sh*tty writing from our boy George....

I like the 1 square = 1 day @ class 1 rule. I plan on using travel times as such: have a general 'here's what would go down were the PCs to not interfere' on all involved planets/systems and use the travel times as a way to gauge if something should have happened 'off screen' when the PCs return to a previously encountered location.

No, that's not the website, nice find, however when you are faced with a blank map it's hard to be able to plot courses and work out travel time.

If you're writing an adventure that requires your players to travel from planet A to planet B, just figure out how long it takes beforehand. There are all sorts of factors that can play into a hyperspace jump that can justify how the time taken is different from something written on a website or some canon source - ion storms, comets, solar flares, interdicted hyperspace lanes, and so on.

I run my campaign limited to a single Outer Rim sector that I have mapped out, complete with predetermined hyperspace lanes and the time it takes to travel them specifically for this type of situation. If my players ever needed to visit somewhere not on the map, I'd just set a time and let them roll.

Hi Ebak!

My suggestion is a bit ambiguous but, if you want to follow the SW "spirit" just use plot speed based on your campaign needs.

If not, think about the best travel systems that suits our games and make you and your players happy. Personally the one described on the books is a nice one. No more weeks or months from D6 please XD

Fun first, rules second :D

Given the way hyperspace is described with lanes and navigational hazards I don't really view defined speeds as really important. If you want the players to get their faster but their engine isn't as fast as the competition, then they perform some miraculous Astrogation check that takes advantage of a hereto unknown route. If you want the trip to take longer then you insert some kind of stellar event, like a star going Nova just recently that has buggered the route to planet X and ships are forced to drop out of hyperspace and recalculate several times before making it to the system.

Another observation. In canon seems that hyperdrive speed doesn't exist (the only mentions cames from Han Solo and... maybe is a bluff like the Kessel run XD [Han boasted that his starship, the Millennium Falcon , could make the Kessel Run in less than 12 parsecs; whether that was true is unknown, but he needed the job] From Star Wars.com).

They use references as "low range". Maybe an hyperdrive can only jump from 1 to 3 and you need a better or far range one to jump further than those locations.

Also, Han says that the Falcon can go further 5 points the lightspeed... but again, its Han XDD

Edited by Josep Maria

The standard rates of travel i use, unless I got a sector map, or plot is important

Nearby system: Hours to days

Within a sector: Days to a week

Nearby sector: a week or weeks

Another region: weeks to months

Across the Galaxy: Months

I had my players travel from Tatooine out to the Minos cluster and it took 3 weeks, non-stop. Had the players start rolling Resilience or they became a little space happy.

They use references as "low range". Maybe an hyperdrive can only jump from 1 to 3 and you need a better or far range one to jump further than those locations.

Where is this "low range" quote from? There is one scene in an episode of TCW where they are tracking Cad Bane and noticed that, while flying from system to system, he had to stop for fuel. Fuel usage is one of those things that isn't really mentioned but it would be a neat thing to add if PCs had to stop off at a truck stop every once in awhile. Good place for some side adventures.

The published game speeds are significantly slower than movie speeds. In the movies or TCW, no trip ever takes more than a day or two.

Edited by Hedgehobbit

Not sure but range maybe refers to fuel capacity, so, range (probably).

Edited by Josep Maria

I tend to use this resource for my Hyperspace travel. It doesn't have every system, of course, but it is enough to get close.

I found this chart , which I think jives with my group's play style pretty well.