Even if the players know that talking won a fight, when translated to film it may to an audience look like talking prevented a fight.
We enter into a slightly more creative example of the talent at this point, but I invite you to go woth me for a bit, here...
If we, as GMs, broaden "Scathing Tirade" to include less narrow descriptions than, well, tirades per se then we can see situations like this:
A Politico is trying to pass as Ace Hoyle the Sabaac King, but is found cheating at cards. The mooks at the table (collective minions) have a history of blasting cheaters. The combat encounter begins and, using the "Scathing Tirade" talent, the GM and player agree the the tirade is actually a calm and even freindly description (booost die if they can manage a fun Billy Dee Williams impression) of all the holy hell that would rain down on anyone foolish enough to harm such an august personage as Ace Hoyle the Sabaac King.
One possible outcome would be to deal enough strain to win the "combat". The gamblers slink away, perhaps uttering a stern warning about the next time they meet.
In game, that was a combat. Damage was generated and dealt. To an audience that was a tense social situation.
In EotE, it can be both.
Edited by Aluminium Falcon