YT-2400 is way underpriced!

By tiefanatic, in X-Wing

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

I had been considering a couple of Y-Wings with ICT's to cover range 1, actually. Probably have room to throw a couple of Flechettes on each, or possibly make one of them Dutch to give a target lock to the 2400 for the HLC. The problem is that it that the cover fighters might interfere with barrel roll antics.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.

58 points: Dash + Engine Upgrade + Push the Limit + Kyle Katarn + Heavy Laser Cannon + Outrider

  1. Perform a green maneuver to remove stress. Gain a free focus token.
  2. Boost / Barrel Roll. You can completely ignore obstacles.
  3. Barrel Roll / Boost. Avoid obstacles so you can fire during the combat phase.
  4. Blast things with 4 dice at range 3.

That is really, really exciting. C'mon.... dial spoil! :D

58 points: Dash + Engine Upgrade + Push the Limit + Kyle Katarn + Heavy Laser Cannon + Outrider

  1. Perform a green maneuver to remove stress. Gain a free focus token.
  2. Boost / Barrel Roll. You can completely ignore obstacles.
  3. Barrel Roll / Boost. Avoid obstacles so you can fire during the combat phase.
  4. Blast things with 4 dice at range 3.

That is really, really exciting. C'mon.... dial spoil! :D

This is very similar to how I will test him. I love that build, might switch Kyle for Nien Nunb if there's not enough green on the dial.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Edited by Jaden Ckast

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.

Really really awful.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it. HLC is only three points more, doesn't cost you an action, and denies your opponent an additional agility die at range 3. I'm not really sold on the HLC + Outrider combo just yet, but I also don't think the title warrants consideration if we're just debating Expose vs. HLC.

Edited by WonderWAAAGH

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Even with focus passing support your more point s efficient and effective to barrel roll into range 1 and then recieve the focus, or focus and target lock. That 12 point HLC with a hole in it is scaring some people a whole lot. I think it'll be too easy to play around with, but still good.

Edited by Aminar

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it. HLC is three points more, doesn't cost you an action, and denies your opponent an additional agility die at range 3.

Well... it mostly sucks because you have to spend your action, but the Agility penalty is in there: "Your new action is worse than focus and it will get you killed! Trololol, etc."

It still wouldn't be a particularly great upgrade without the Agility penalty, but I'd have a lot easier time finding corner cases where you can reliably stack actions to make it effective.

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

There are lists that benefit from synergy, and then there are lists that just don't quite suck as bad. I understand where you're coming from, because I see this argument all the time. If Garven and Kyle weren't enough to make Expose viable before, why would they be now?

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

There are lists that benefit from synergy, and then there are lists that just don't quite suck as bad. I understand where you're coming from, because I see this argument all the time. If Garven and Kyle weren't enough to make Expose viable before, why would they be now?

Ya I'm just trying to find some way of upping its attack without leaving a hole like hlc does. That's the only other alternative I could think of. Like was mentioned you could just use the cannon in the front and not take the outrider title but that still doesn't upgrade your 2 attack turret.

The only hole you should be leaving with an HLC is one right through the middle of your opponent's fuselage.

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

There are lists that benefit from synergy, and then there are lists that just don't quite suck as bad. I understand where you're coming from, because I see this argument all the time. If Garven and Kyle weren't enough to make Expose viable before, why would they be now?

Ya I'm just trying to find some way of upping its attack without leaving a hole like hlc does. That's the only other alternative I could think of. Like was mentioned you could just use the cannon in the front and not take the outrider title but that still doesn't upgrade your 2 attack turret.

(*) Outrider title + Ion Cannon: costs 8 points, but comes with no donut hole. It doesn't help your damage against low-Agility stuff, but it's far better than your default turret against Agility 3+.

(*) Opportunist, plus higher-PS allies to strip tokens for you. Now your 2 Attack looks a lot more like 3 Attack.

(*) Engine Upgrade helps get you reliably to Range 1, and when combined with PTL, Predator, etc., makes for a nice 3 Attack.

(*) Who knows what other tricks are coming out in the next few months? I doubt we'll ever see a modification or anything that just gives a flat +1 Attack, but if Opportunist and Outmaneuver are any guide, FFG is thinking actively about how to make low-Attack ships at least situationally more powerful.

Edited by Vorpal Sword

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

There are lists that benefit from synergy, and then there are lists that just don't quite suck as bad. I understand where you're coming from, because I see this argument all the time. If Garven and Kyle weren't enough to make Expose viable before, why would they be now?

Ya I'm just trying to find some way of upping its attack without leaving a hole like hlc does. That's the only other alternative I could think of. Like was mentioned you could just use the cannon in the front and not take the outrider title but that still doesn't upgrade your 2 attack turret.

Expose doesn't suck because you lose an agility die, it sucks because you lose an action - and you're paying four points to do it.

Well ya but that's where garven or Kyle would come to save the day with focus passing. I understand it would be terrible to use if your in a bad position but using it when your in a good spot might not be so bad no? And again is it worse than a 10 point hlc with range 1 dead spot?

There are lists that benefit from synergy, and then there are lists that just don't quite suck as bad. I understand where you're coming from, because I see this argument all the time. If Garven and Kyle weren't enough to make Expose viable before, why would they be now?

Ya I'm just trying to find some way of upping its attack without leaving a hole like hlc does. That's the only other alternative I could think of. Like was mentioned you could just use the cannon in the front and not take the outrider title but that still doesn't upgrade your 2 attack turret.

Easy, take a YT-1300 instead.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Thought the title was 5 points not 3?

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Thought the title was 5 points not 3?

Yeah it's 5 I thought it was 3 but it's 5. So a 7 point hlc plus a 5 point title is a whopping 12 points just to give an extra attack dice. That's why I was considering expose since it's only 4 points.

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Thought the title was 5 points not 3?

Yeah it's 5 I thought it was 3 but it's 5. So a 7 point hlc plus a 5 point title is a whopping 12 points just to give an extra attack dice. That's why I was considering expose since it's only 4 points.

PS how long can we make this quote?

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Thought the title was 5 points not 3?

Yeah it's 5 I thought it was 3 but it's 5. So a 7 point hlc plus a 5 point title is a whopping 12 points just to give an extra attack dice. That's why I was considering expose since it's only 4 points.

I'm in the camp that HLC + title is best way to go.

PS how long can we make this quote?

Only one way to find out

Everyone is saying how a 2 dice turret is no bueno or how adding hlc creates a huge blind spot but I didn't see anyone mention expose. I know it costs an action AND you lose agility but it may not be that bad since you have a turret and barrel roll you could be out of the attackers arc. If you need focus than fly with garven or Kyle. Another alternative is running 2 yt2400's together, one with hlc the other with a couple other upgrades covering your range 1 dead spot (ORS would also work as above post said) and still have points for another ship. Any thoughts?

My thought is that Expose continues to be a bad upgrade. Compare a YT-2400 that activates Expose to a Y-wing with a Blaster Turret: both have 3 Attack at 360 degrees, neither has a leftover action with which to modify attack dice, they have the same 1 Agility, and they have the same total hp.

You can still Expose at Range 3, so... hurray? But the Y-wing is probably a drastically better bargain, and it's a Y-wing build that has very little traction in the current metagame.

Also, even if expose was worthwhile on its own, you will not be able to barrel roll and expose (you seem to mention the barrel roll for arc-dodging to mitigate the reduced agility) in the same round without extra actions coming from somewhere, which drives your cost up even more.
Ya I worded that wrong, I meant that you would have barrel rolled the previous round to get you into a position where you wouldn't need the extra agility. Use it only when you know you won't be taking very many shots. I was suggesting it as an alternate to running hlc if you need more firepower but don't want a blind spot. Also running it with garven would be preferred since he could give you a focus to use since you used your action on expose. Lastly which is worse, a range 1 blind spot with hlc or expose where you have a choice on when to use it? Once you take the hlc your stuck with a range 1 blind spot no matter what.
Expose is still awful...

Really really awful.

Is it worse than no range 1 shot? I'm not trying to be argumentative I'm really actually wondering which one is worse. Hlc is 7 points plus the 3 point outrider title so 10 points total whereas expose is 4 saving you 6 points. Again the key is using it only when you know you won't be getting shot at much. I understand your burning an action and losing a defense die but the yt1300 only has 1 defense die and it does alright.

Thought the title was 5 points not 3?

Yeah it's 5 I thought it was 3 but it's 5. So a 7 point hlc plus a 5 point title is a whopping 12 points just to give an extra attack dice. That's why I was considering expose since it's only 4 points.

I'm in the camp that HLC + title is best way to go.

PS how long can we make this quote?

Only one way to find out

Anyone else dying to see the other pilots, just to see who could put the HLC + title to the best use? I'm not sure Dash maximizes the damage output with his effect

I tried to add to the quote but it told me I had too many quoted blocks.

I think the most efficient use of Dash is to take HLC WITHOUT the title. 4 Dice facing forward, and you don't lose your range 1 attack. You should almost always be able to use HLC because of his ability, don't lose your Range 1 attack, and if you MUST make an attack in another direction its still available.

I tried to add to the quote but it told me I had too many quoted blocks.

I think the most efficient use of Dash is to take HLC WITHOUT the title. 4 Dice facing forward, and you don't lose your range 1 attack. You should almost always be able to use HLC because of his ability, don't lose your Range 1 attack, and if you MUST make an attack in another direction its still available.

Well here we have it folks 10 quote blocks is the max