I agree, no errata will be necassary for the three pre-existing pilots. I guess the rules will make clear that the Pilot. trait is what triggers the piloting condition. Not the "Pilot(X)" keyword which is simply short-hand for "Reduce the cost to play this card to X if it is played as an enhancement. You may play this card on a friendly Vehicle unit as an enhancement"
We actually have 4 current Pilot trait cards (the 3 everyone's thinking of, and Rookie Pilot). All of them could be put into play as an enhancement with the Stay on Target fate card. However, without errata, Luke, Wedge, and Black Squadron Pilot will not give their normal abilities to the ship they're placed on via Stay On Target. They only have abilities that are active when played as enhancements. Presumably, the full rules for the Pilot keyword will include that they have their piloting ability whenever they're attached as enhancements, which would be a good thing to give the existing pilots so that you didn't have to remember if you played Wedge on his speeder or put him in play via Stay On Target.
I'm pretty new to the game, got in about three weeks ago, bought all of the expansions and was wondering what is up with this rule...I've searched, found it, then lost it..
I haven't actually played a game yet, but have been learning the ropes. I come from MTG so there are a lot of similarities here.
You seem to be the person who would know from browsing the boards...
If I understand it correctly, there is a difference between putting into play and playing...I can understand that coming from MTG, putting into play, isn't the same as casting a card...so if a card has a 'cast from hand' ability, it won't trigger if you place it into play via another card effect since it wasn't cast....I understand that part of the rule.
Where I am getting a little lost, is with the abilities of the 'first gen' pilot cards, like the ones that have gotten errata'd. So, the ONLY way their 'enhancement' abilities would kick in is when you actually play, pay the cost and play from your hand, and play it as an enhancement...IF you use the new fate card to 'put it into play', you're not casting, therefore the ability would read as blank (so luke doesn't get the bounce back ability)? The new pilots however, WOULD have any of their abilities? Am I understanding that correctly?
The confusion is the errata:
"This card may enter play as an enhancement on a friendly Speeder or Fighter...." both the luke & wedge have that, so one would think that when it's played (regardless of how it comes in) if it is an enhancement, it should have that text.
Also...what cards can have a pilot? Just fighters correct, unless otherwise noted on the card?
Edited by scruffycavetroll