Star Wars TCG Episode 19: Drafting a Deck

By dcottingham21, in Star Wars: The Card Game

Here's the latest episode of Star Wars TCG!

Episode 19: Drafting a Deck

David and Cory center the show around a fan email regarding deck building by drafting. Then, they discuss some beginner rules.

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Thanks for listening!!

May The Balance of the Force Be With You,

David

@dcottingham21

Woot!

Thanks for talking about our Deck Drafting rules. Was nice to hear you guys run through an example in the podcast.

Obviously, and as you stated, things can get way more complicated by not drafting mono decks. As it is now, it is still a bit too easy to simply draft towards a deck you are already used to playing, with a few exceptions. In the future, as the card pool increases, drafting mono decks this way will result in a much more varied deck simply because there will be way more options. Really looking forward to that.

We customarily draft 2-color decks with these rules. It poses some very challenging choices. Aside from watching out for objective set limitations (1-of and affiliation-specific), you also have to be very wary of affiliated resource distribution. As you pick your cards, you have to keep track of the ratio of one affiliation vs the other in your deck. Neutrals can complicate that process even more. You might want 2 neutrals, but can you really risk having a 4/4, or 5/3 split? And if the split is super close, which affiliation do you run?

Another plus to deck drafting is the ability to identify strategies on the fly. When drafting a capture-centric Scum objective, for example, you would now want to be on the lookout for other objectives that capitalize on the capture effect. If you drafted a Jedi objective that really excels when you control the force, like the Gotals for example, you would want to start leaning your subsequent choices towards objective sets that help you win, and keep, the force.

In the beginning, it was really easy for us to just know what objectives to pick when drafting. Now, with so many to choose from (and growing), we find that those auto-include objective sets are a bit less obvious and we wind up making tough choices nearly every draw.

Certain themes were also more confined initially. For instance, when we first started drafting, if I were to be handed a Rebel/Jedi affiliation to draft from, and I got Attack Pattern Delta on my opening hand, I would almost be forced to go the route of a Hoth Speeder deck. But you could never guarantee that you would get the right combination of Hoth objectives to really make it work. Nowadays, just because you chose Attack Pattern Delta does not mean you have to go with speeders only. Rebels have become so tricky and useful. Jedis have become more sustainable. Even Scum has found its place and capturing is not its only method of operation. And so drafting has, and will, continue to evolve and create more combinations.

Thanks again for featuring it, and for those who need the link to the Board Game Geek post with the rules, here it is:

http://boardgamegeek.com/thread/1002864/unofficial-deck-drafting-instructions-star-wars-ca