Why aren't there any 4 speed turns?

By nikk whyte, in X-Wing

You'll have to excuse me if this is a weekly topic of discussion here, but after over a month of playing I realized, not just that there were no 4 speed turns, but that FFG appears to have completely nullified the possibility of them, not even including a template in the core set.

Is there an answer from FFG about this?

For the same reason that there isn't a 7.5-straight or a cobra double-helix maneuver, I imagine.

Edited by WonderWAAAGH

Probably just had to draw the line somewhere for a 3' x 3' play area, and that line just happened to be at the 3 turn.

You have yo stop somewhere, and they decided the 11 templates the used were enough.

Why are there no 6, 7 or 8 speed straights? Why are there no 30, 60 or 120 degree turns? I personally kinda wish they had made K-turns much rarer but included red 135 degree turns on most ships.

Perhaps we will see a 4 turn with the next wave!?! :o

That is one unique thing with this game, they can include something that simple with a new ship and it changes things yet again! I've never seen a system so fun that can keep changing and making it new and exciting and keep going!

Edited by Plainsman

I'm still waiting for a bank K-Turn ;)

I don't have the templates in front of me but I bet the straight line path of the 3 turns is closer to the 4 or 5 straight. (Obviously the longest maneuvers in the game)

Is there an answer from FFG about this?

No, they've never said why they did 1-5 for straights and 1-3 for turns. Attack wing has a 4 bank and a 6 straight.

If I were to guess, it's because they felt that a 4 bank was too much for a 3x3 table.

Perhaps we will see a 4 turn with the next wave!?! :o

That is one unique thing with this game, they can include something that simple with a new ship and it changes things yet again! I've never seen a system so fun that can keep changing and making it new and exciting and keep going!

I doubt it. So far the only time they broke their "Any expansion can be played perfectly well as long as you own the core set" rule was the longer range bands of the corvette, and since it and any other huge ships come in a big enough box to fit it that works, there's no way they could fit a bank four template or something into a small base expansion box without it being in way too many pieces to be practical. And from a lore perspective we already have all the fastest ships from the era, they have a lot of greens and the boost action and that seems to work fine.

It's not impossible but I'd say it is super unlikely.

I actually thought the same thing today. Pretty wierd.

So far the only time they broke their "Any expansion can be played perfectly well as long as you own the core set" rule was the longer range bands of the corvette...

The rule is more along the lines of "all you need is the core set and the expansion." So they didn't break it with he CR-90 or GR-75, because you do have everything you need between the core and the expansion pack.

It's not impossible but I'd say it is super unlikely.

Depends on. Could easily fit a 4 turn or 4 bank in a box the size the Falcon, Shuttle, Firespray come in. So while it is unlikely to be in a fighter, it could be introduced with a large ship. Of course then you're limited to only those ships getting the turn.

In theory they could add a Speed 4 extension in a fighter pack. Not ideal and I'm not sure worth doing but there would be room.

Yeah, I see every large ship that does have range 4-5 things are going to come with the new range ruler. (Looks at my stack of Ion Token reference cards...)

I don't have the templates in front of me but I bet the straight line path of the 3 turns is closer to the 4 or 5 straight. (Obviously the longest maneuvers in the game)

This guy has it, the radial dimension to the external edge of the 3 bank is 150mm~, on the 3 turn is 156mm~ and the longitudinal dimension on the 4 straight is 160mm.

the 2 & 1 banks and Turns are even more similar to their respective Bank/Turn

Edited by Mace Windu

Probably because they wanted to allow more nimble ships with the boost action to have some place to go. Also a large ship base with EU on it already makes it go far enough let alone if it had the ability to 4turn and then boost on top of that would be quite much. They could however restrict the 4 turn to awings and squints but like many said where does the line get drawn? It's perfectly fine where it's at right now, there's really no need for a 4 turn. Just use a boost!

smiley-sw018.gif

Edited by Jaden Ckast

I need you guys to lend me some perspective here. Was there a problem with my first post? Somebody is having conniption fits and sending me hate mail over it.

You'll have to excuse me if this is a weekly topic of discussion here, but after over a month of playing I realized, not just that there were no 4 speed turns, but that FFG appears to have completely nullified the possibility of them, not even including a template in the core set.

Is there an answer from FFG about this?

Just because.

I need you guys to lend me some perspective here. Was there a problem with my first post? Somebody is having conniption fits and sending me hate mail over it.

Little brusque maybe. You said basically the same thing I did, just without actually typing out the reason.

Without looking at the movement pieces to know for sure, I think a 3 bank with a 1 bank boost, or a 3 turn with a barrel roll going up and forward in the same direction would both get an effect pretty close to a 4 turn.

You'll have to excuse me if this is a weekly topic of discussion here, but after over a month of playing I realized, not just that there were no 4 speed turns, but that FFG appears to have completely nullified the possibility of them, not even including a template in the core set.

Is there an answer from FFG about this?

I have wondered much the same thing. 4 turns and banks would be awesome.

I need you guys to lend me some perspective here. Was there a problem with my first post? Somebody is having conniption fits and sending me hate mail over it.

Little brusque maybe. You said basically the same thing I did, just without actually typing out the reason.

See, I thought I was being cheeky.

I need you guys to lend me some perspective here. Was there a problem with my first post? Somebody is having conniption fits and sending me hate mail over it.

Or they are paid mercenaries from the palps himself to hate mail you forever.

smiley-sw023.gif

Edited by Jaden Ckast

Perhaps we will see a 4 turn with the next wave!?! :o

That is one unique thing with this game, they can include something that simple with a new ship and it changes things yet again! I've never seen a system so fun that can keep changing and making it new and exciting and keep going!

Or the Second Edition of the game!

I need you guys to lend me some perspective here. Was there a problem with my first post? Somebody is having conniption fits and sending me hate mail over it.

No, nothing at all wrong, i liked it.

Without looking at the movement pieces to know for sure, I think a 3 bank with a 1 bank boost, or a 3 turn with a barrel roll going up and forward in the same direction would both get an effect pretty close to a 4 turn.

That's exactly what I was thinking.

Having mapped all of the templates in a computer program and extrapolated the next few iterations of the turns and banks you can effectively get a 6 turn when de-cloaking with Echo by combining the bank 2 de-cloak and the bank 3 manoeuvre. I do enjoy flying Echo :)

In reply to WonderWAAGHs question regarding the OPs reaction to his reply I think you will find that due to him asking a perfectly reasonable question, reinforce by the fact that Attack wing has 4 turn manoeuvres, your reply was somewhat implying that it was a very stupid question worded in a fashion that could be taken as quite condescendingly.

sometimes your comments are a little 'blunt' which I don't mind most of the time however others it would seem do not appreciate your distinct writing style.

Edited by Mace Windu