Here's some custom Bounty Hunter ships I'm working on. I'd love some feedback and criticism on their stats, actions, dials & cost. It would be awesome if anyone wants to help playtest them, which might be asking a lot since everyone is experimenting with their Wave 4 ships now.
I used wookieepedia to get the basic ideas for the ship stats and pilot abilities, such as 4-LOM's history as a thief becoming the ability to steal target locks, and Zuckuss' force sensitivity to give him a unique Focus ability. I also capped their Pilot Skill at 7, because none of them should be as good as Boba Fett.
The point cost method I use works pretty good for Small and Huge ships, (usually within +/- 0.25 to 2 points for the official ships), but Large ships can fluctuate much higher and lower (+6 for the YT-2400, -4 for the Shuttle).
So far I have a few revisions I'm considering, but I'm open to ideas.
G-1A Starfighter (Small ship)
- No changes.
Modified Z-95 Headhunter
- Increase Bossk's Pilot skill to 7, and cost to 25.
Jumpmaster 5000 (Large ship):
- Increase Title cost by 1-2 points.
- Remove either the 1 or 3 Turn maneuver.
Aggressor Assault Fighter (Large ship):
- Increase all polite costs by 1 point.
- Increase Title card cost by 1 point.
- Reduce Hull or Shields by 1 point.
- Remove either the free Boost or Barrel Roll action from IG-88 B's ability.