I love the alternate Strategy Cards from Shattered Empire. I especially enjoy Imperial II patching one of the most nagging problems I have with the base game, and Technology II keeping pace with the expanded Technology tree. Trade II is a great option I find easy to interchange with Trade I .
Diplomacy II is a card I can't see using unless Warfare I is replaced with Warfare II . Bringing them in and out of the game as a pair seems fine to me.
However, I found myself trying to employ Production and it didn't really work without Leadership as a way of replacing the Command Counter resupply feature of Logistics . Once I'd replaced Initiative with Leadership I didn't have any way to move the Speaker Token around the table. That made Assembly a mandatory replacement for Political . The only problem there is the lack of drawing mechanisms for Political Cards. That really made Bureaucracy a must-have card as well.
I'm not sure I'm really keen on Bureaucracy and I don't really like the idea of needing to bring in Strategy Cards in dependent groupings of more than 2.
And I missing another way to draw Political Cards other than Assembly / Bureaucracy ?
Am I overlooking a mechanic to move the Speak Token outside of Initiative / Assembly ?
Has anyone else had any luck trying to integrate Production + Leadership without having to bring in Bureaucracy ?
Thanks for your time,
- Marty Lund