So I was tinkering with lists and I had a thought: what if I could strip a pilot's special card ability and put it on a pilot in any other ship?
At the time I had Porkins' pilot card in my hand and I thought, what if this ability came on a pilot in Imperial Aces? It would definitely fit with the high risk, high reward theme in the set. An interceptor that can Push the Limit after a K-turn, and still conceivably fly away without a stress. The risk? Taking a hull damage every time you attempt. Most of the time you'll be fine, sometimes the dice will do what they do. Not sure I'd compete with it, but it would definitely be fun! I'd guess it would cost 24-25 points.
What ship/pilot combo do you think would be fun? Awesome? Too good? How would you load it out? How much would it cost?
Edited by Engine25