These three cards are from from APs in the Ancient Relics cycle.
* Arcane Tampering: "After a character exhausts to trigger or pay the cost of an effect, its controller must sacrifice that character."
A local player argues that this card means the controller sacrifices if:
1) The character exhausts to trigger, or;
2) The character pays the cost of an effect, with or without exhausting.
If I'm understanding it correct, and I think I am, the key is that the character exhausts , either to trigger or pay. Just need a little clarification on this one.
* Canopic Jar: Can someone give an example of how this card might be used? Its application seems very narrow, perhaps all but useless. Am I missing something? Is there a clever combo with this card?
* Premature Detonation: Even worse than Canopic Jar, I can't imagine how this expensive card is helpful to the active player. Its utility must be very narrow--perhaps to prevent a character from somehow committing to a story after the commit steps are typically over? Otherwise, it seems downright harmful to play for most any scenario that comes to mind.
Edited by Anarchium