Is Ten Numb The Answer to the Phantom?

By SpikeSpiegel, in X-Wing

Guys, I think I just broke the meta.

Ten Numb + Marksmanship + Ion Cannon + Adv. Sensors

The build starts off at 40 with he above setup and there's room to add Biggs and Etahn, decked out Han, Z-Swarm w/Cracken. You can even exchange Adv. Sensors for an FCS to even better increase the likeliness to hit something or even add an Engine Upgrade for more movement options.

Ten Numb's ability with an ion cannon will force Phantom players to either evade or arc dodge applying pressure to their strategy and making their moves much more predictable. Basically just super-focus with Marksmanship and ion things, then play cleanup the next turn with the rest of your squadron and keep on ioning them. Maybe when the /E mod comes out, put a Tactician in there with him to stress and ion things.

Don't phantoms already arc dodge all the time? That's how I play them.

My philosophy with squints and phantoms is: If you're getting shot at, you did something wrong

I think the YT-2400 w/ Outrider title and ion cannon (range 1-3) is going to be the real bane of phantoms

Edited by KommanderKeldoth

Both wave 5 ships are pretty good against phantom. Gunner + Tactician on the decimator would make any phantom cry itself to sleep.

About what against phantom. Either mobility or 360. With mobility it is trickier since you have to guess where he may be (and or limit his options with blockers), but it works too.

Edited by Yipikayey

That was one of my points, forcing Phantoms (or any ship, really) to arc dodge Ten Numb makes them that much more predictable for Han or the rest of the squadron to chase down.

Both wave 5 ships are pretty good against phantom. Gunner + Tactician on the decimator would make any phantom cry itself to sleep.

Vader, Mara and/or Rebel Captive will ruin a Phantom's day, though.

I prefer to use the Autoblaster, and combine with Jan Ors, it's give you 4 dice and the chance to get 4 hits, greettings.

I agree with ten numb being fantastic against a phantom. I would swap out marksmanship for VI though. Got to make sure he moves last.

I agree with ten numb being fantastic against a phantom. I would swap out marksmanship for VI though. Got to make sure he moves last.

I would definitely swap Marksmanship for VI, it will provide a guarantee to shoot before Phantoms and catch them before they can pull their pants back up. At which point Ten can followup with another hit or merely chain Ion or a dogpile. As to the Phantom arc dodging, an Adv sensor B-wing has a good shot of spreading it's arc a multitude of ways, and Ten VI Ion will pretty much always go 3 dice to 2 for a good shot at success.

I like this.

I agree with ten numb being fantastic against a phantom. I would swap out marksmanship for VI though. Got to make sure he moves last.

This. My experience anything that moves after phantom that can boost or barrel roll does ok. I've been a fan of wedge with engine upgrades and corran horn. I've been looking at ten numb with VI as well but I like wedge just a little better right now. Or you can run both!

Had a friend run your Ten Numb along with Etahn and Biggs against my Cursed Flankers squad (Echo+VI+ACD, Dark Curse, 2x PtL Sabers). It did alright, vaped one of the Sabers, but Echo and the rest tore it apart. I really think Veteran Instincts would have been beneficial to move after. It also is really susceptible to there being multiple flankers in the squad. But it is definitely intriguing.

Don't phantoms already arc dodge all the time? That's how I play them.

My philosophy with squints and phantoms is: If you're getting shot at, you did something wrong

I think the YT-2400 w/ Outrider title and ion cannon (range 1-3) is going to be the real bane of phantoms

Ion cannon with the Outrider title is a pretty bad choice. You're spending upwards 40 points for a ship that can only ever do one damage. Ion cannon on a title less 2400 isn't a bad idea because you can ion them and then use barrel roll to get into the perfect position to stomp them. The Outrider title is a pricey way to give your ship major weaknesses.

Ion cannon with the Outrider title is a pretty bad choice. You're spending upwards 40 points for a ship that can only ever do one damage. Ion cannon on a title less 2400 isn't a bad idea because you can ion them and then use barrel roll to get into the perfect position to stomp them. The Outrider title is a pricey way to give your ship major weaknesses.

But outrider with a HLC on Rendar, just use the rocks to keep them out of range one and laugh XD

Last game I played, I had my ass handed to me by two y wings with ion and a chewie falcon. In my defence, I flew like a blind man and the dice hated me, but it seemed like a sturdy counter. In hindsight I shoulda kept out of effective range and sniped. I think a similar tactic would work against ten and his pesky auto blaster .

Edited by Terrorping

1. Phantoms aren't the meta quite yet, so you're not 'breaking the meta'.

2. Ten numb sucks. That is all. There are plenty of more efficient ways to kill phantoms.

Just run this list:

31 Ten Numb

1 Veteran Instincts

32 Etahn A'baht

12 Bandit Squadron Pilot x3

What do you mean it will force a phantom to arc dodge? That's what it is designed to do. The only way you can make a phantom predictable is if you actually hit it with the ion cannon. If that phantom stays at range 3, you only get an 11% chance of doing so.

1. Phantoms aren't the meta quite yet, so you're not 'breaking the meta'.

2. Ten numb sucks. That is all. There are plenty of more efficient ways to kill phantoms.

1. I guess jokes, sarcasm or being facetious isn't a part of your agenda. If it was, you probably would've been socially literate enough to realize that it was a joke meant to poke fun at the potential Phantom meta-call.

2. I would appreciate constructive reasoning, arguments, alternatives and discussion as a means to reinforce your claim of "Ten Numb sucks. That is all. There are plenty of more efficient ways to kill phantoms." because without such means I (and I'm sure the rest of the community willing to hold an open discussion) find your lack of depth disturbing.

Back to Ten Numb, in hindsight, I think equipping Veteran Instincts is a better plan. PS10 will move him last among all Phantoms and he'll be getting his shots before they can recloak. I'm not sure how I feel about Auto Blasters on Ten, though. Sure you might get crits, but range 1 is extremely limiting, you might as well be firing your primary for 4 at the Phantom. I like the idea of Jan Ors, using her ability to charge an Ion Cannon would be great for increasing crit chances.

The builds I currently have in mind would be Ten along with either Jan as support and a pair of Z's with munition fail safes, Ten with Han, or Ten with Etahn and a Biggs. I still need to do point calculations to see if they'll fit.

What do you mean it will force a phantom to arc dodge? That's what it is designed to do. The only way you can make a phantom predictable is if you actually hit it with the ion cannon. If that phantom stays at range 3, you only get an 11% chance of doing so.

If you land a crit with an Ion Cannon they won't be able to cancel it unless they stay out of arc or use their evade action.

Full out counterbuild the phantom and you die to Wave 3 meta.

Just use the Han shoots first list. He can't be arc dodged and with the higher PS Han gets a shot in before the Phantom can re-cloak.

Ten Numbnuts sucks against phantoms, Phantom only needs one or two turns of cat and mouse then it should get behind him safely to lay on the hurt once it gets like this the b wings dial then lets him down untill he dies.

Played whisper against Ten with VI three games in a row yesterday to give my brother practice against the phantom (he is a good player and regularly gets top two finishes in events and finished top four the same regional i finished top four, i just happen to be the only imperial player he plays regular against who owns any phantoms) Whisper won each game hands down.

Ran whisper with two shuttles with FCS and Heavy laser cannons (its one of my 4 lists in a campaign thats just started), can think of better things to run alongside a phantom but its just a "play for fun" campaign

I'd rather use those 40 pts towards running a falcon tbh.

Best ways to kill a Phantom (in order)

1) 360 Turret

2) Ion/Stress

3) High PS with maneuverability

Ten Numb isnt even close to the most efficient way to handle a phantom. A Chewie or Han falcon would help out much more against other threats. Let's be honest here, Ten Numb is a bit over priced and his ability isnt even that good.

Edited by Nataris

Don't phantoms already arc dodge all the time? That's how I play them.

My philosophy with squints and phantoms is: If you're getting shot at, you did something wrong

I think the YT-2400 w/ Outrider title and ion cannon (range 1-3) is going to be the real bane of phantoms

Ion cannon with the Outrider title is a pretty bad choice. You're spending upwards 40 points for a ship that can only ever do one damage. Ion cannon on a title less 2400 isn't a bad idea because you can ion them and then use barrel roll to get into the perfect position to stomp them. The Outrider title is a pricey way to give your ship major weaknesses.

The bane will be outrider with hlc. Now you're doing big time damage. You have a blind spot in range 1 but you could have your other ships cover it. Also, that is where Dash will excel. The way to fly the outrider is to book it over obstacles etc without caring. If it has 4 striaght + 3turns it'll be amazing. You'll keep enemies at range 3 where you'll be hlc vs them and extra green if you didnt just run past them completely. The phantom wants to stay at range 3 against turrets, because against hwks and y wings it eats them for lunch, and against falcons, it crosses it's fingers with 3 red against 5 green. 4 on 4 is a whole new ball game. Maybe throw a merc co pilot in the equation.... It will be difficult to keep up with it when you have to actually go around asteroids and it doesnt. Similar to the boosting han's ability now to just outrun focused fire.

They absolutely needed the outrider to be in the same wave as the phantom to keep the meta honest. It is becoming very warped. This is a bad time for the game as far as new players go. I am not playing phantom lists at the flgs right now, because it's hard enough to get newer players into the game, and while they probably expect to lose games to people that have been playing while they are first getting their feet wet, getting absolutely destroyed by a ship that sometimes even more experienced players can't get a single shot on is not fun for them. Add to that the fact that Falcons are somewhat difficult to purchase right now for new players and you have the makings of killing the growth of what some have said is the fastest growing game around.

Sorry for OT rant.

Edited by bobbywhiskey

They absolutely needed the outrider to be in the same wave as the phantom to keep the meta honest.

Much of what you said is at least credible but I don't believe this statement is. If anything, the Outrider being a good counter to the Phantom fits in perfectly with what FFG seems to do. They release something, that new thing reigns for a while, then something comes out a few months later once people have learned the strengths of it and can go "ooh, yeah, this would work really well against that one thing", because being able to do that requires the foundation of knowledge that you only build by, well, getting your arse handed to you by it for a while. Imperials had arc dodging, then Rebels got turreted ships. Imperials later got the Lambda and Bomber (which in my experience has actually done quite well against some of the previous things). Imperials got Imperial Aces, then a little later Rebels got lots of stuff to deal with stressed opponents in the Epic games. Then a little while later, Imperials got the TIE Defender, and specifically Rexler Brath, which do extraordinarily well against Huge ships. It's hand over hand trumping, and it works out just fine. If all the strategy and counter-strategy were combined in a single wave, then there'd be much less life and longevity to this game.

Edited by That One Guy

Why are you talking about the Outrider like it's a thing before dial has even been revealed?

It won't be released for another three-four months, so hold your horses.

Didn't get the joke, because it wasn't obvious or remotely funny?

List of things that are better than Ten Numb (for fighting phantoms or just in general)

R3-A2

Roark Garnet + Ion

Han + Gunner

Blount with Ion Pulse Missiles

Jan Ors + VI + Ion

Corran + VI

Wes Janson + VI

Wedge + Engine

Horton + VI + Ion