What ship upgrades should we get?

By BadMotivator, in Star Wars: Edge of the Empire RPG

Ok, my group recently came into a little extra cash(about 12k) and we'd like to invest it into some upgrades for our 2 ships.

We currently own a VCX-100 and a Z-95. The only non-stock stuff the VCX-100 has is a Reinforced Shield Generator, so its got 3 HPs left. And we have 2 medium linked laser cannon turrets(front and upper turret)

The Z-95 has Medium instead of light laser cannons. Nothing else above stock.

We were thinking about getting the Electronic Countermeasures Suite and Enhanced Durasteel Armor for the VCX-100, but I think that might be overkill for our poor little freighter. Not to mention having the handling quality of a bulk cruiser.

Targeting array.

O'snap, how'd I miss that upgrade?

That would be especially useful since only one of us has skills at Gunnery.

What stats are you ussig for the vcx? House-ruled, or did FFG sneak an official set past me? I'll be of more value if I know what I'm working with.

I pulled it off a thread here. Have to do some digging to find it again. Not official rules anyway. And they represent the ship without the inbuilt fighter(only a docking ring)

But the basic gist of the ship is the following,

5 hard points, encumbrance cap 180

Sil:4

Spd:3

Handling: -1

Armor: 3

Defense: 1 front and 1 rear

HT: 25

SS: 15

Sensors: Short

Hyperdrive: 2/15

Weapons: Upper turret is twin-light laser cannons(fire arc all) and forward turret is twin-medium laser cannons(front, left, right)

forward turret can be locked in forward position to be controlled by the pilot instead of a gunner.

Cost/rarity is 115,000/5

We've upgraded it to have medium laser cannons instead of the light laser cannons and gotten a reinforced shield generator for 2 defense in the front.

So with the new options shown to me I'm going to push for getting a targeting array for both ships.

Edited by BadMotivator

Thanks that does help!

For the vcx:

Ion engine upgrade: Speed 4 will allow the ship to execute a lot of maneuvers it currently cannot, making it more useful against more opponent types.

Adv targeting array: you know.

Armor is an option, but unless you got lots of skilled jockeies to cancel out the handling penalties you probably don't want that.

Missiles/torpedoes/hvy cannons: aside from the damage output these weapons have longer range, which will sync well with the vcx sensors and allow the ship to get the drop on enemies.

Z-95

Ecm suite: if the z-95 pilot is also an actual pilot, go for this and tell him to get the tricky target talent.

Ion engine: cranking the speed up to 5 will make it better in a dogfight and able to cover more ground against larger craft.

Shields: fighter craft are fragile and they need good handling for dogfighting so armor is no good, improved shields are the best bet.just remember to angle them and keep the advantage.not sure you've got the HP for this though.

Autoblasters: if you go after ground targets often strapping an autoblaster or hvy repeater to you fighter will make it ace at strafing. Its not to shabby against light fighters either..

Targeting array: always useful.

Unfortunately, the Z-95 only has 2 HP. So we'd realistically be looking at one upgrade. Unless we went for Targeting array and a Hyperdrive.

I'd do either shields, or ecm suite and ion turbine. If you want a hyperdrive on it just get a sled or use the piggyback clamps on the freighter. Targeting array is nice, but if you've got someone in a one man fighter he should have ranks in gunnery.

Fighters are fragile creatures that rely on skill and performance to survive. Don't spend money and HP on cupholders when you need good tires and a nos kit.

Right, I'll keep that in mind.

Unfortunately, the Z-95 only has 2 HP. So we'd realistically be looking at one upgrade. Unless we went for Targeting array and a Hyperdrive.

I don't think that the Hyperdrive Generator is intended to allow you to add a hyperdrive where one doesn't previously exist. It only betters the rating of an existing hyperdrive, so if you don't have a rating to improve, it's not of any use.

That's not to say that there shouldn't be an attachment to allow adding a hyperdrive to a vessel, it just doesn't look like the one in the book is that attachment.

Unfortunately, the Z-95 only has 2 HP. So we'd realistically be looking at one upgrade. Unless we went for Targeting array and a Hyperdrive.

I don't think that the Hyperdrive Generator is intended to allow you to add a hyperdrive where one doesn't previously exist. It only betters the rating of an existing hyperdrive, so if you don't have a rating to improve, it's not of any use.

That's not to say that there shouldn't be an attachment to allow adding a hyperdrive to a vessel, it just doesn't look like the one in the book is that attachment.

Agreed I think the attachment is intended as an upgrade and not a new system. Though considering you're sacrificing an HP (which is a premium on fighter craft) for it I'd be open to the idea. You're losing the chance to mount some life saving kit for that hyperdrive, made more questionable when you consider the sled costs less than 4,000 more and uses up no HP at all.