So over all, how is Age of Rebellion?

By Drathen, in Star Wars: Age of Rebellion RPG

FFG for some reason, whether willingly or unwillingly, seems to be avoiding including much in the way of PT and The Clone Wars vehicles and ships. Off the top of my head I can only remember 2 ship classes introduced in TCW or the PT being statted, namely the Consular and Padme's transport from ROTS, though I may be remembering wrong.

And have any PT or TCW ground combat focused vehicles appeared? Sorry I know the ships a lot better than I know the tanks, speeders, and walkers so I'm uncertain there.

Still given the number of new Clone Wars era and pre-Clone Wars era designs they have created, the number of Legends Clone Wars or pre-Clone Wars designs they have included, and the fact they included some PT and TCW era designs I'm hoping they are saving the others for some reason.

Even if they never do a Clone Wars sourcebook the Corona Armed Frigate would make a great ship for a pirate sourcebook or piracy focused adventure. The CIS capital ships and fighters might show up in an AOR adventure involving either convincing some CIS holdouts to ally with the Alliance, an EOE adventure involving working for some CIS holdouts or either an AOR or EOE adventure involving fighting against some group of CIS holdouts. The Arquitens,Venator V-19, and Nimbus V-Wing could all appear in adventures set in remote, low priority sectors. The N-1 might appear in any adventures near Naboo while the Delta-7 and Eta-2 could very well appear in F&D. For that matter the Arquitens and Venator might appear in F&D if it includes capital ships, which seems likely if its meant to be able to stand alone IMO.

I'm not sure if Alliance/Empire military conflicts ever reached the levels seen in the Clone Wars. Even Endor wasn't as big of a battle as the Coruscant battle in the opening of E3.

Yeah while we didn't see all of Endor or all of Coruscant I seriously doubt Endor was as big as Coruscant However most sources, including the movie itself, make it clear that the rebel fleet, and presumably the Imperial fleet was larger than what we saw on screen. Hell you see more MC80s destroyed at Endor than you ever see on screen at one time, and I seriously doubt we saw the destruction of every MC80, or any other type of Rebel used capital ship that went down at Endor.

Agreed. Everything in the movies points to guerilla war and hit and run skirmishes. The Alliance did not have the resources for pitched extended battles.

I agree as much as possible the rebel fleet was using hit and runs and ambushes to wear the Imp fleet down while it built its strength.

Edited by RogueCorona

They've been pretty sneaky about PT materials. Battle droids are there, and the civilian version of the AT-TE is floating around in one of the books IIRC. Z-95's and Y-wings of course. Technically I don't think it would be a stretch to say the stats of a Stormtrooper and a Clone Trooper would be identical enough (I actually ran a CW one-shot that did just that, worked fine.)

It makes sense though, if you think about it the OT is kinda the cornerstone from which all other materials will spring from. After you've got the core Fringe, Military, and Jediish stuff nailed down all the PT/CW would need is a single sourcebook to cover almost everything worth covering. Might as well hammer out the original core (set up to coincide with the release of the new film) and drop a sourcebook on the PT to round it out.

I've only had a quick glance though but the main thing that jumped out at me straight away was the fact that three out of the eight species had been carried over from Edge of the Empire. I'd expected to see human but I'm not sure why they used Bothans and Droids again. It's not like the Star Wars universe is short of species to use.

I've only had a quick glance though but the main thing that jumped out at me straight away was the fact that three out of the eight species had been carried over from Edge of the Empire. I'd expected to see human but I'm not sure why they used Bothans and Droids again. It's not like the Star Wars universe is short of species to use.

Because EotE and AoR are compatible games in the same line, and not technically the same games. So if you only get AoR they still wanted you to be able to play Humans and Bothans, so many of you could die to bring people information.

Expect to see more occasional repeats in the future.

If anything, I thought Bothans were kind of a bad fit for EotE.

They've been pretty sneaky about PT materials. Battle droids are there, and the civilian version of the AT-TE is floating around in one of the books IIRC. Z-95's and Y-wings of course. Technically I don't think it would be a stretch to say the stats of a Stormtrooper and a Clone Trooper would be identical enough (I actually ran a CW one-shot that did just that, worked fine.)

It makes sense though, if you think about it the OT is kinda the cornerstone from which all other materials will spring from. After you've got the core Fringe, Military, and Jediish stuff nailed down all the PT/CW would need is a single sourcebook to cover almost everything worth covering. Might as well hammer out the original core (set up to coincide with the release of the new film) and drop a sourcebook on the PT to round it out.

Yeah I missed the AT-TE and didn't mention the Zi95and Y-Wings because A: both the Z-95s and Y-Wings were created OOCly long before TCW and B: none of the T-Wing or Z-95 models in EOE and AOR are the models we saw in TCW. The Z-95AF4 is the model that proceeded the Z-95 model we saw on screen while both of the Y-Wing models are successors to the one we saw on screen.

I've only had a quick glance though but the main thing that jumped out at me straight away was the fact that three out of the eight species had been carried over from Edge of the Empire. I'd expected to see human but I'm not sure why they used Bothans and Droids again. It's not like the Star Wars universe is short of species to use.

Droids are basically as common as humans if not more so while the Bothan Spynet was one of the Alliance's big advantages in the war, even if its most fameous moment was providing false data that led the Alliance fleet into a trap.

My .02$.

FFG for some reason, whether willingly or unwillingly, seems to be avoiding including much in the way of PT and The Clone Wars vehicles and ships.

Its willingly. FFG has stated, and I believe is also in the intro of EotE, that the timeframe they're focusing on is shortly after the Battle of Yavin between Ep.IV and V. They're just going to focus on stuff generally shown in the movies and some EU stuff from the time period and that doesn't include a lot of Clone Wars stuff. Also this allows for a meatier splat, or perhaps core, book on that time period when they get around to planning it (if the liscence allows for it.)

If anything, I thought Bothans were kind of a bad fit for EotE.

I thought they were a good fit as they're the stereotypical information brokers. They play all the sides to some degree and have shown up in various EU as such, so they made sense for an underworld based book. Also EotE needed a short hobbit/halfling type race and the Drall were too niche ;)

They've been pretty sneaky about PT materials. Battle droids are there, and the civilian version of the AT-TE is floating around in one of the books IIRC. Z-95's and Y-wings of course. Technically I don't think it would be a stretch to say the stats of a Stormtrooper and a Clone Trooper would be identical enough (I actually ran a CW one-shot that did just that, worked fine.)

It makes sense though, if you think about it the OT is kinda the cornerstone from which all other materials will spring from. After you've got the core Fringe, Military, and Jediish stuff nailed down all the PT/CW would need is a single sourcebook to cover almost everything worth covering. Might as well hammer out the original core (set up to coincide with the release of the new film) and drop a sourcebook on the PT to round it out.

Yeah I missed the AT-TE and didn't mention the Zi95and Y-Wings because A: both the Z-95s and Y-Wings were created OOCly long before TCW and B: none of the T-Wing or Z-95 models in EOE and AOR are the models we saw in TCW. The Z-95AF4 is the model that proceeded the Z-95 model we saw on screen while both of the Y-Wing models are successors to the one we saw on screen.

Right, but cool your fanboy jets for a few minutes and think about it from a purely game design perspective. Yes, the Y-wing and Z-95 look a little different between TCW and AoR, but do they need to be statically different? Not really. They do the same thing, perform the same function, and are outclassed by the same craft. The only change was the artwork.

This is actually a game design... thing. There's a lot of temptation to draw up fresh stats for every little thing, but you gotta be able to step back and really ask "Is this thing REALLY different from that thing?" because a lot of the time the answer is a big fat NOPE and the page space is better utilized on something else.

Agreed. Everything in the movies points to guerilla war and hit and run skirmishes. The Alliance did not have the resources for pitched extended battles.

From a gamers perspective, inventing land battles other than Hoth and fleet engagements other than Endor should be a priority when creating fluff.

So if you want to get out your toys and fight Star Destroyers against MC80s there should be room in the fluff for in to have happened lots instead of insisting the only time they ever fought each other was onscreen in ROTJ.

Edited by Sylpheed

Agreed. Everything in the movies points to guerilla war and hit and run skirmishes. The Alliance did not have the resources for pitched extended battles.

From a gamers perspective, inventing land battles other than Hoth and fleet engagements other than Endor should be a priority when creating fluff.

So if you want to get out your toys and fight Star Destroyers against MC80s there should be room in the fluff for in to have happened lots instead of insisting the only time they ever fought each other was onscreen in ROTJ.

From a wargaming perspective I'd agree, but I've never found big battles all that interesting in RPGs.

I quite like playing kings and queens who raise armies and have battles and whatnot, though I will concede the play is more in the lead up and fallout from the battle than the battle itself.

But mostly I think it behoves one to remember that Star Wars is a giant multimedia empire, and that, for instance, the RPG team will need to have it in their minds not to write the X-Wing team in to a corner by saying the only times X-Wings flew against TIEs was at Yavin and Endor.

Edited by Sylpheed

I was also unimpressed with the Squad and Squadron rules. While they do great in making it so the leader doesn't get killed, it greatly reduces the effect of the individual units. There is no scaling up of ability in forming a squadron so 11 x-wings has about the same ability as one x-wing+ 1 boost.

I feel like these rules were added after we reminded them that they should be there and the effect was a few pages tacked on to the GM screen book.

I might seem like I'm just drekking all over AoR for no reason but I was expecting a game that focused on larger scale mechanics that would combine with EotE. What I got was, in my opinion, a game that has lesser value than it's predecessor because of the lackluster spec trees and lack of new ideas.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4921

That.......is a stunning amount of bull%*(@. Why weren't those rules included in the core rulebook?

Edit:

Same with the Squad / Squadron rules included with the GM screen. That rule is of fundamental use for designing encounters mid to late game.

I'd like rule support for these large conflicts, regardless of the mercurial scale that is provided within the lore / canon / universe. Mass combat in most games is unfun because the rules that present it are unfun. I feel that if a game could do it well, it would be a looser game like this one or FATE.

Edited by Kulikov

Agreed. Everything in the movies points to guerilla war and hit and run skirmishes. The Alliance did not have the resources for pitched extended battles.

From a gamers perspective, inventing land battles other than Hoth and fleet engagements other than Endor should be a priority when creating fluff.

So if you want to get out your toys and fight Star Destroyers against MC80s there should be room in the fluff for in to have happened lots instead of insisting the only time they ever fought each other was onscreen in ROTJ.

I agree there was more than three years between ANH and ROTJ so even if there were no battles involving small rebel fleets taking on Imperial task forces before ANH, and ANH's opening scroll strongly implies that there was at least one such battle before the film took place, there is plenty of time for such battle to take place in the AOR era. I don't believe anyone is claiming that there weren't battles between portions of the Alliance Fleet and the Imperial Starfleet just that Endor was the biggest such engagement.

FFG for some reason, whether willingly or unwillingly, seems to be avoiding including much in the way of PT and The Clone Wars vehicles and ships. Off the top of my head I can only remember 2 ship classes introduced in TCW or the PT being statted, namely the Consular and Padme's transport from ROTS, though I may be remembering wrong.

One of the EotE adventures revolves around finding a crashed Banking Clan Frigate. Doesn't have any stats for it (as far as I remember), but it isn't like they are trying to deny their existence.

Droids are basically as common as humans if not more so while the Bothan Spynet was one of the Alliance's big advantages in the war, even if its most fameous moment was providing false data that led the Alliance fleet into a trap.

Bothans: Like so many of Star War's races (ok, many sci-fi franchises do it), they are a race of hats. In this case a race of spies... which by definition should make them terrible spies.

And why are Rodians a race with a predilection for bounty hunting when the only example of a Rodian bounty hunter we have is clearly a bit lackluster at his job? I guess this follows the Bothan model though, as the race of spies were a race of spies who were duped with deliberately leaked information...

Edited by borithan

FFG for some reason, whether willingly or unwillingly, seems to be avoiding including much in the way of PT and The Clone Wars vehicles and ships. Off the top of my head I can only remember 2 ship classes introduced in TCW or the PT being statted, namely the Consular and Padme's transport from ROTS, though I may be remembering wrong.

One of the EotE adventures revolves around finding a crashed Banking Clan Frigate. Doesn't have any stats for it (as far as I remember), but it isn't like they are trying to deny their existence.

Ytue but IMO there is a big difference between one being a background item in a pre-written adventure and giving the the data needed to have operational versions of the ships appear in adventures.

Since the three core rulebooks deal mostly with events during the GCW, I am not surprised at all that they did not include much material from the clone wars or prequel trilogy.

But much like Toydarians in Enter the Unknown, I expect we'll see more non-OT material when we start seeing source books for AoR.

Edited by kaosoe

I'm 80 pages into this book and I didn't think this system could get any better but it does.

Finally my book arrived today!!

Had mine for a few days now and love it. It's a thing of beauty. I don't mind that there's lots of overlap - we knew there would be, but I must have all the things. Thing get.

Edited by jonamok

I'm very happy with it. I especially like the background info on the Rebellion, since sometimes I'd rather read print than trawl the elaborate depths of Wookieepedia.

Just my copy today. Love what I have read so far.

If anything, I thought Bothans were kind of a bad fit for EotE.

Nah... Even without a galactic war going on, there is always corporate espionage that Bothans could get involved with.

Really depends on what your group wants to do. If they are happy with bounty hunters and whats available in Edge, then you don't "have" to get it. But if they want to take a more aggressive posture towards the Imps, and they want to join the Rebs, then yes, it is a sound investment.

I'm kinda a star wars *****, so I got it anyway. It helped flesh out a few of our characters in Edge as our Dr wanted to go the medic (soldier) route, another guy wanted a commando, so both of them made AoR characters that are out recruiting for them by being in the outer rim. I use obligation with them, and duty is put "on hold".

I have no intention on having jedi, and none of my players have any desire to play them, but I'm getting the F&D book also, if for no other reason then to have the species.

The characters on the Rebels show would be easier to make with Edge then with Age, and they don't seem at all shy about sticking it to the Empire.

^ Don't have TV, is it any good?

A combat medic, out of the gate, would be pretty difficult to make in EtoE. Not saying it can't be done, but why re-invent the wheel? There is a perfectly good combat medic sitting in AoR.


OP: I almost forgot, the book has ithorians. Well worth the investment IMO. :P