Autoblaster-Focus

By Garnazul, in X-Wing Rules Questions

Hello all,

Last night we had a discussion about the use of autoblaster.

My Phantom got hit by a B-Wing with autoblaster. My annoying cousin ;) rolled:

- 1x [hit] and 2x [focus].

- He modifies with focus token so 3x [hit].

The card says: your [hit] results cannot be cancelled by defense dice.

My question is: does this abillity not count only for the first roll? and can I therefore cancel the 2 modified focus hits?

If you compare it to Heavy Laser Cannon where you have to change [crit] to [hit] on the first roll. But can keep the [crit] on the re-roll or modify. For example with Target Lock or Mercenary Copilot.

I think this should be the case.

Your opinion is appreciated.

The text on Autoblaster states that "hits can't be cancelled by defence dice" which means that you have to have gone through all the steps of an attack to get to the dice cancellation in the compare results. This is where the Autoblaster's effect comes into play as the hits can now not be cancelled. Using a focus to modify the dice happens before this, so any hits that show up in the compare results step is what matters.

Roll attack dice

Defender modifies attack dice

Attacker modifies attack dice (focus spent here)

Defender rolls defence dice

Attacker modifies defence dice

Defender modifies defence dice

Compare results (Autoblaster text gets applied here)

In short, all hits, generated or modified, are covered by the autobalsters text, not just the first roll if the attack dice.

That clarifies it. Many thanks!

Short answer: If you haven't got evade tokens, the dice aren't going to help you.

Remedy: Don't get so close to the B-Wing next time.

Hmmm....ill try to keep that in mind. ;-)

The bigger question is how did your cousin get to shoot your Phantom with a R1 autoblaster? Someone is doing something wrong with the Phantom.

The bigger question is how did your cousin get to shoot your Phantom with a R1 autoblaster? Someone is doing something wrong with the Phantom.

Same way as my daughter blowing Whisper out or the sky with Wedge at R1. She went 1 straight when I thought she was going to go more. Whisper was less that a 1/4 inch in her arc. She rolls 2 crits and 2 hits vs my one blank.

my mind is drawing a blank here but is there an ability where the attacker gets to modify the defenders dice roll?

my mind is drawing a blank here but is there an ability where the attacker gets to modify the defenders dice roll?

Not yet that I can think of, but it's defined in the order in case it comes up.

my mind is drawing a blank here but is there an ability where the attacker gets to modify the defenders dice roll?

I think closest thing would be carnor jax's ability to not let you use focus or evade on defense, or wedge/outmaneuver making you roll one less.

my mind is drawing a blank here but is there an ability where the attacker gets to modify the defenders dice roll?

So far there is none.

my mind is drawing a blank here but is there an ability where the attacker gets to modify the defenders dice roll?

There is also Dark Curse's ability: "When defending, ships attacking you cannot spend focus tokens or reroll the dice." Sadly there is no upgrade card designed to modify the defense dice. I would like one too come out though.

Thanks for the responses guys. I figured there wasn't anything out yet that immediately modified a defenders dice however just wanted the community to confirm/deny it.

Also it makes sense that FFG add it to the rules in the event that they do add a mechanic in the game it is somewhat documented for reference

If you compare it to Heavy Laser Cannon where you have to change [crit] to [hit] on the first roll. But can keep the [crit] on the re-roll or modify. For example with Target Lock or Mercenary Copilot.

Heavy laser Cannon - Immediately after rolling your attack dice you must change all your critical results to hit results.

It never occurred to me that crits rolled on a re-roll would count with the HLC - but a careful re-read of the rules as a result of that comment has just shown me that I've been playing it wrong.

thanks for the education ;)

It never occurred to me that crits rolled on a re-roll would count with the HLC - but a careful re-read of the rules as a result of that comment has just shown me that I've been playing it wrong.

Honestly, this one caught pretty much all of us off guard. It relies on the distinction that a "reroll" is not a "roll". Having had it clarified I can see where it could come from, but it's so **** non-intuitive I really hate the ruling.

It never occurred to me that crits rolled on a re-roll would count with the HLC - but a careful re-read of the rules as a result of that comment has just shown me that I've been playing it wrong.

Honestly, this one caught pretty much all of us off guard. It relies on the distinction that a "reroll" is not a "roll". Having had it clarified I can see where it could come from, but it's so **** non-intuitive I really hate the ruling.

I think the distinction is that HLC modifies dice at the conclusion of the "roll attack dice" step, not any time a die is rolled.

It never occurred to me that crits rolled on a re-roll would count with the HLC - but a careful re-read of the rules as a result of that comment has just shown me that I've been playing it wrong.

Honestly, this one caught pretty much all of us off guard. It relies on the distinction that a "reroll" is not a "roll". Having had it clarified I can see where it could come from, but it's so **** non-intuitive I really hate the ruling.

I think the distinction is that HLC modifies dice at the conclusion of the "roll attack dice" step, not any time a die is rolled.

Yes, that is the distinction they base this off of (mostly - it's triggered by the actual roll, not the end of the step).

The issue is the difference between "roll" and "reroll", and specifically that a reroll doesn't trigger something that the wording is based on rolling the dice. Even the section for rerolls know this is odd: To resolve this, the player picks up the appropriate number of dice from the common area and rolls those dice again.

So the HLC says that immediately after rolling dice, you do something. But if you pick dice up and roll those dice again, it doesn't trigger. Even though you are doing exactly what you did before. The ruling is what it is, but the idea that rerolling dice, which even tells you to roll them again, doesn't count as a roll for the purposes of the HLC is just weird.

They probably would have been better off to errata the HLC to say "At the end of the Roll Attack Dice step..." if they wanted to work like that. Or they could have just accepted that the HLC would clobber crits after rerolls and left well enough alone. Instead, we get to explain to everyone how rerolls aren't actually rolls. Bleh.

There is also sensor jammer which allows the defender to change an attackers hit result to a focus thereby forcing them to spend a focus token if they want that extra hit.

Thanks for the responses guys. I figured there wasn't anything out yet that immediately modified a defenders dice however just wanted the community to confirm/deny it.

Also it makes sense that FFG add it to the rules in the event that they do add a mechanic in the game it is somewhat documented for reference

Meant to quote this so look at above post

They probably would have been better off to errata the HLC to say "At the end of the Roll Attack Dice step..." if they wanted to work like that.

This language certainly would have been more clear, but I think the whole issue is a pretty small one. It is explicitly clarified in the FAQ.

They probably would have been better off to errata the HLC to say "At the end of the Roll Attack Dice step..." if they wanted to work like that. Or they could have just accepted that the HLC would clobber crits after rerolls and left well enough alone. Instead, we get to explain to everyone how rerolls aren't actually rolls. Bleh.

I feel considerably less stupid to know that I wasn't the only person who missed this.

Generally I find the rules pretty simple and intuitive, but they made a bit of a meal of this one.

If there was a genuine intent to allow crits from re-rolls to stand, then they could have stated it simply and explicitly - for whatever reason they decided not to.

Still, until we are all replaced by androids, that kind of thing is bound to happen from time to time

The reason why "roll" is mechanically separate from "reroll" is this: re-rolling dice (from TL, Jonus, Howlrunner, etc.) is not part of the "Roll Attack Dice" step. It's part of the "Modify Attack Dice" step. I'll agree, it is a bit ambiguous, but eventually in this game you learn what I like to call "hidden keywords", referring to bits of the text that are formulated specifically to consistently refer to the same aspect of gameplay.