CR-90 Attack Question

By leomont, in X-Wing Rules Questions

Just played with the CR-90 Tantive IV and there is one major question that came about:

If the Cruiser attacks --say the Firespray-31-- with its primary weapon (from the fore), may it then attack the same ship with its secondary weapon from the fore or the aft section of the ship?

My apologies if this question seems absurd.

Not absurd at all. The Tantive rules state that you may perform one attack with the primary weapon and may perform one attack with EACH of its secondary weapons. There are no restrictions on attacking the same ship multiple times (providing range & arc requirements are met), so yes, you can attack your hypothetical Firespray up to four times, if the CR-90 is fully equipped. Also bear in mind that you can perform these attacks in ANY order - you don't have to use the primary weapon first.

Edited by ziggy2000

Not absurd at all. The Tantive rules state that you may perform one attack with the primary weapon and may perform one attack with EACH of its secondary weapons. There are no restrictions on attacking the same ship multiple times (providing range & arc requirements are met), so yes, you can attack your hypothetical Firespray up to four times, if the CR-90 is fully equipped. Also bear in mind that you can perform these attacks in ANY order - you don't have to use the primary weapon first.

Provided the Firespray is in range of all your guns and you have energy to fire them all. These are not both likely to happen because nobody should ever be running 3 single turbolasers.

Not absurd at all. The Tantive rules state that you may perform one attack with the primary weapon and may perform one attack with EACH of its secondary weapons. There are no restrictions on attacking the same ship multiple times (providing range & arc requirements are met), so yes, you can attack your hypothetical Firespray up to four times, if the CR-90 is fully equipped. Also bear in mind that you can perform these attacks in ANY order - you don't have to use the primary weapon first.

Provided the Firespray is in range of all your guns and you have energy to fire them all. These are not both likely to happen because nobody should ever be running 3 single turbolasers.

No, they shouldn't. THAT would be absurd. However, if the Firespray borders range 2 and 3, I believe it can shoot with Quads or Turbos, and could then fire with all four weapons

Not absurd at all. The Tantive rules state that you may perform one attack with the primary weapon and may perform one attack with EACH of its secondary weapons. There are no restrictions on attacking the same ship multiple times (providing range & arc requirements are met), so yes, you can attack your hypothetical Firespray up to four times, if the CR-90 is fully equipped. Also bear in mind that you can perform these attacks in ANY order - you don't have to use the primary weapon first.

Provided the Firespray is in range of all your guns and you have energy to fire them all. These are not both likely to happen because nobody should ever be running 3 single turbolasers.

No, they shouldn't. THAT would be absurd. However, if the Firespray borders range 2 and 3, I believe it can shoot with Quads or Turbos, and could then fire with all four weapons

No, Quads have a range of 1-2, the single turbolasers have a range of 3-5. A ship cannot be in 2 different ranges, the Firespray would be at range 2 or range 3.

A ship cannot be in 2 different ranges, the Firespray would be at range 2 or range 3.

If I have a Quad Laser equipped to my Corvette's aft section, a ship could be in range 3 of the primary turret, while being in range 2 from the aft section though, right?

If I have a Quad Laser equipped to my Corvette's aft section, a ship could be in range 3 of the primary turret, while being in range 2 from the aft section though, right?

This is true. I was thinking, but gave no indication in my post, that from my (admittedly limited) experience with CR90 builds, usually it will have a quad equipped on the front section to help cover the 1-2 range hole of the primary weapon, and that is what I was thinking of when responding, since we were starting to go with more real-world builds.

My original answer did say "providing range & arc requirements are met". Perhaps they never could be, but that was not the point of the answer or the original question. Having said that, I can easily imagine a situation where a Firespray would be at Range 2 of one section's weapons, but Range 3 of the other section's weapons.

Edited by ziggy2000

a ship could be in range 3 of the primary turret, while being in range 2 from the aft section though, right?

Yes, it's not easy but it can happen.

My original answer did say "providing range & arc requirements are met". Perhaps they never could be, but that was not the point of the answer or the original question. Having said that, I can easily imagine a situation where a Firespray would be at Range 2 of one section's weapons, but Range 3 of the other section's weapons.

Thanks for the response. I did not expect such a discussion on attacking the hypothetical Firespray that would have to be so poorly placed on the field to receive four attacks in a row.

How does the gunner crew card factor into this, same as normal I assume, but how does it interact with where the crew is located i.e.if you have the gunner in the aft section does it still trigger the primary weapon attack in the fore section?

How does the gunner crew card factor into this, same as normal I assume, but how does it interact with where the crew is located i.e.if you have the gunner in the aft section does it still trigger the primary weapon attack in the fore section?

This is an unknown as the Epic rules don't allow a Huge ship to carry a gunner or Luke. For casual play you will have to make a house ruling on it.

With the primary and multiple secondary slots gunner would most certainly trigger. My suggestion would be to limit gunner to only if the primary misses you get to use gunner.

How does the gunner crew card factor into this, same as normal I assume, but how does it interact with where the crew is located i.e.if you have the gunner in the aft section does it still trigger the primary weapon attack in the fore section?

This is an unknown as the Epic rules don't allow a Huge ship to carry a gunner or Luke. For casual play you will have to make a house ruling on it.

With the primary and multiple secondary slots gunner would most certainly trigger. My suggestion would be to limit gunner to only if the primary misses you get to use gunner.

Where can I find those rules cos I only have the CR90 and didn't read that you can't take gunner

Page 3 of the Epic Tournament Rules.

For other crew cards they affect the whoke ship. Tactician and Han Solo would affect all weapons.

Crew location is mostly important when a section is crippeled. Because you lose some uograde cards in that section.

For casual play you will have to make a house ruling on...

Here's how it would work on a CR-90.

If you miss with one of the attacks you would use gunner to make a primary attack then could make no other attacks with the other hard points.

That means you may forfit 2-3 other attacks and you may not even be able make an attack with the primary.

Edited by VanorDM

For casual play you will have to make a house ruling on...

No need really, in fact I still don't understand why FFG bared that card.

Here's how it would work on a CR-90.

If you miss with one of the attacks you would use gunner to make a primary attack then could make no other attacks with the other hard points.

That means you may forfit 2-3 other attacks and you may not even be able make an attack with the primary.

I agree with VandorDM, not everyone holds a tournament in their own home.

I only use the huge ship rules.14713755873_7f4ee1087a_o.jpg

I think I'll have to fix this range graphic.

Edited by gabe69velasquez

a ship could be in range 3 of the primary turret, while being in range 2 from the aft section though, right?

Yes, it's not easy but it can happen.

14701938521_a9e53cfc4d_o.png

Just read page three of the epic tourney rules. I don't see any restrictions on Luke or Gunner only Biggs and navigator.

Did a control F search for both terms and neither come up. If I'm missing it can some one show me the right place.

Edited by TheBlueMax

Looks like they undid that restriction. First version of the rules did state that gunner and Luke were not to be used on Huge ships, and navigator as well. Biggs's ability was also redefined.

Now it looks like only navigator is restricted and Biggs stays for only small and large ships.

Gunner and Luke are now legal as crew for the Huge ships.

Yeah, the restriction was pulled from the last update. Didn't get a whole lot of discussion at the time.