Barrel Roll, evade, and the dial differences just about make up for the fact the Z-95 is a whole lot less likely to be one shotted, and far less vulnerable to critical hits. Ties are great ships, but they are still really easy to blow up in one shot. Against a 4 dice attack(the first reasonably probable one shot location for a Z-95 a Tie fighter is getting one shotted 10% of the time with focus, while a Z95 is getting one shotted 4% of the time. Take away the focuses and the Z-95 is at 11% while the Tie has a 30% chance of getting one shotted.Well I haven't played enough with the Z95 to know which one's "better", but I suspect I'll end up still preferring the Tie Fighter as the more fun ship to play.
I must say, there are some people here who seem to be asserting that because the die-maths apparently make the two ships about equal that they therefore are about equal. I say not so - the dial and the actions (barrel roll vs target lock for example) make a huge difference, and I haven't seen any maths that says "on average you'll use a barrel roll or a speed one turn to get out of an arc roughly x times out of y".
That's where I don't quite follow you - if you've barrel rolled out of arc then there is no maths involved.
I'm just catching up on the rest of the thread (came here from Mr Palpatine's other thread, obviously
), somebody (might have you been you?) posted a link to another thread where I think they said they'd had a go at putting a mathematical value on dials and actions, I'll check that out later. I assume it's based on analysis of tournament matches and how much the average (or presumably only the very good, since record of the low level matches would be hard to find) tournament player uses them to get out of trouble. Still, that's gonna depend greatly on your own skill and play style.