Gravity's effect during the fight

By An Irishman, in X-Wing

Has anyone else thought about a battle of X-wing that took place near a planet?

So what I mean is, if a planet was on one side of the mat and the fighters were in it's gravity well what would the effect of it's gravity on the fighters be? I don't want to consider them within atmosphere as wind resistance wouldn't be fun to deal with IMO.

My idea is to have all movements in the direction away from combat be -1 moves. Meaning a 3 straight would become a 2 straight. And a 2 bank --> 1 bank, 1-turn --> 0-turn. Etc..

The 1-turn --> 0-turn is a tricky thing too. Might be bad, but idk.

Please, if you've thought about a gravity mechanic before share.

Thanks.

Physics and Star Wars go together like oil and water. Personally, I try to not mix the two, but then I also don't actually believe in laser-sword wielding space-wizard-samurai.

Maybe you want to designate one point on the board as a "center of gravity."

On each turn, before you place dials, each ship is moved a 1-straight toward the center, from whatever edge of the base most closely faces the CoG. It's a simplistic representation of gravity, but also really simple to do and will lead to some... interesting gameplay.

Imagine the effect, if instead of a planet, there was a black hole!

I think the moment you start talking about the effects of gravity, you probably want to start talking about other forces and movement. Before you know it, you no longer have spacecraft that move like airplanes and you're using charts to determine orientation, thrust, and momentum.

That said, if you just want a naive approach to gravity that fits in to the way the game currently plays, I don't see a problem with your -1 idea.

How large do you want this "gravity hazard" to be because I'm guessing that it would normally affect all ships equally which means the relative motion due to gravity becomes no motion at all when compared to everything else.

I haven't tried this but I have tried asteroid movement.

Roll a scatter dice (from GW)and a D6 for each asteroid after a turn ends. Takes a while but funny to watch.

All movement toward the planet is 1 level easier (white to green). All movement away from the planet is more difficult (white to red). However, ignore the "no 2nd red" rule on all but naturally red moves.

I think the moment you start talking about the effects of gravity, you probably want to start talking about other forces and movement. Before you know it, you no longer have spacecraft that move like airplanes and you're using charts to determine orientation, thrust, and momentum.

I've played enough AeroTech to no longer want that headache again, thank you. I'll stick to airplane maneuvers in space.

Edited by Volund Starfire

well when the new imperial interdictor ships come out in wave 6.I am sure FFG will adress it..lol

And if I told you gravity wouldn't suck you towards the edge?

It's more like... Being sucked into somebodies Gravity well is also called Being in Orbit. It doesn't pull you straight down. Not when you're in a spaceship. If you wanted to do this the best way would be to make certain turns harder, but all things considered, Stuff doesn't work that way.

Short of the Executor "falling" towards the Death Star in Ep6 I don't recall any instances of gravity actually appearing in the Star Wars universe in the movies or the books.

Ships have no problems entering or exiting gravity wells of planets given that just take off and land with no issues whatsoever. I think its safe to assume that space magic means that gravity has no real tangible effect on space ships manoeuvres in SW. In fact friction due to atmospheric entry doesn't even make an appearance and i'm fine with that too.

Short of the Executor "falling" towards the Death Star in Ep6 I don't recall any instances of gravity actually appearing in the Star Wars universe in the movies or the books.

Ships have no problems entering or exiting gravity wells of planets given that just take off and land with no issues whatsoever. I think its safe to assume that space magic means that gravity has no real tangible effect on space ships manoeuvres in SW. In fact friction due to atmospheric entry doesn't even make an appearance and i'm fine with that too.

Short of the Executor "falling" towards the Death Star in Ep6 I don't recall any instances of gravity actually appearing in the Star Wars universe in the movies or the books.

Ships have no problems entering or exiting gravity wells of planets given that just take off and land with no issues whatsoever. I think its safe to assume that space magic means that gravity has no real tangible effect on space ships manoeuvres in SW. In fact friction due to atmospheric entry doesn't even make an appearance and i'm fine with that too.

They do mention it in regards to Hyperspace jumps.

As I am in the midst of working on rules for jumping into and out of hyperspace I do not even want to think about adding gravity to that mess at this point. If anyone has any ideas about hyperspace rules, please share here:

http://community.fantasyflightgames.com/index.php?/topic/110404-rules-for-enteringexiting-hyperspace/#entry1148147

Insert correct gravitational mechanics and we have a game of angular momentum.

I might as well just go play Kerbal. lol

It doesn't pull you straight down. Not when you're in a spaceship.

That's actually exactly how gravity works. It pulls you straight down.

It's just that when you're in orbit, you're at the exact right altitude going the exact right speed that the gravitational pull (straight down) is just strong enough to keep you at the same altitude.

It doesn't pull you straight down. Not when you're in a spaceship.

That's actually exactly how gravity works. It pulls you straight down.

It's just that when you're in orbit, you're at the exact right altitude going the exact right speed that the gravitational pull (straight down) is just strong enough to keep you at the same altitude.

Seeing as the game is at 1/270 scale, even putting a planet in would need something the size of... well... a small planet.

It's likely that simulating gravity wouldn't so much make you "fall" or move towards the planet, since moving objects keep moving especially if they are propelled. You would however need to exert more force to move away, and less to move towards. I imagine instead of "gravitating" with 1 maneuvers, you'd change the color of certain maneuvers. For instance, if close to one side of the board with the planet, green maneuvers away from it would turn white, and white maneuvers would be red while in extreme gravitational fields. Likewise, when traveling towards it, white maneuvers could become green and red maneuvers that were not k-turns could become white.

try dog-fighting in Kerbal Space Program.

Its really fun, and more of a park and shoot than dog-fighting, and in the end you don't care who wins, just that you did it and its over.

I also don't actually believe in laser-sword wielding space-wizard-samurai.

Yet They Believe In You...

:ph34r::huh::D

Played a few games and done this. We took the nearest point of the ship to the gravity source and then increased/decreased the turn, bank, move by 1 as appropriate. It got a bit complicated but was fun. Also done moving asteroids similar to as mentioned above. We used a D6 on each asteroid to denote PS. During the movement phase at its PS the asteroid moved randomly using the GW dice 1 move. If the GW dice came up with the hit the asteroid moved 2 in the shown direction. Great fun until I lost my last interceptor by hiding it perfectly from the Falcon behind an asteroid that then hit me. Boo.

Vrrooom! Shoom! Zzzapp! Arrggh!

Edit: I forgot... Pew, Pew!

Edited by wampabait

Short of the Executor "falling" towards the Death Star in Ep6 I don't recall any instances of gravity actually appearing in the Star Wars universe in the movies or the books.

Ships have no problems entering or exiting gravity wells of planets given that just take off and land with no issues whatsoever. I think its safe to assume that space magic means that gravity has no real tangible effect on space ships manoeuvres in SW. In fact friction due to atmospheric entry doesn't even make an appearance and i'm fine with that too.

They do mention it in regards to Hyperspace jumps.

And in episode III when Anakin crash lands from space to Coruscant during the opening scene..

You're talking about a universe which has basically told gravity to go f*** itself. Why would a planet's gravity well have any effect at all on a ship which has a) repulsorlift, b) acceleration compensators, and/or c) tractor beams?