Opinion on this house rule please.
If I understand the Minion rules correctly, the minion group makes ONE attack for the entire group. Which is fine, I can see the hail of fire from multiple minions being one attack. And the ranks in skills for more minions makes them more effective as they can cover more angles and bring more firepower to bare.
What struck me, is if it’s a group of 4 minions, and just ONE of them ends up in Melee, it seems as though the choice becomes:
A: The rest of the minions shoot at unengaged targets, with their ranks of skills as per RAW.
B: The group makes one attack in Melee, with ranks in skills as per RAW.
What bothered me, is that this felt like the entire squad of minions just.. stopped shooting, and watch their mate fight in melee, and this somehow helps the lone guy fighting hand to hand.
So my houserule so far is thus (using a Squad of 4 Stormtroopers as example)
The Squad can shoot using 3 ranks of Skill (Ranged Light)
One of the troopers is subsequently engaged by a single player, while the rest remain unengaged.
The Minion group now have TWO attacks (As opposed to one), one being a single NO SKILL RANKS Melee, against the engaged player, and the other being a ranged attack by the rest of the Minion Group (But this time at 2 ranks of Ranged Light, as the engaged trooper is not supporting his comrades)
Equally, if another trooper joins the same Melee, so they are fighting 2 on one:
The Melee attack is now at 1 Rank of Melee skill
The Ranged attack is at 1 rank of Ranged Light
(Additionally, if the Engaged Trooper wishes to continue to fire with his squad, it would add a setback die to the roll, to indicated his lower effectiveness due to Melee, but the group maintains their 3 ranks of Ranged Light)
What do you think?
Would this make Minion Groups much easier to defeat, by simply splitting them up and reducing their effectiveness (Which makes sense in my head), but that can be counteracted by increasing the size of the Minion group.
Thoughts?
RD