I was talking to a buddy about this last night and figure you all may have valuable input. X-Wing, we all agree, is a fun game to play at its core. The flight path system really feels like dogfighting to a degree and being an ace pilot is always fun. On top of this, FFG has done a great job of capturing the flavor of the Star Wars Universe. The ships feel different and are, generally, useful in their own various roles. Elite pilots feel elite and, although they are sometimes overpriced, Wave IV appears to have done a fantastic job of boosting their playability.
So here's the question: If FFG never releases another set after Wave 5 (and maybe one Imperial huge ship) would you keep playing?
No new ships, no new aces packs, no Y-Wing or Tie/A upgrades, and no new upgrades of FAQs (after one final update.) What we're after is trying pin down how fun the game is in and of itself without the fun of new shinies. What do you all think?
Note: I'm not saying they won't release new packs and I'm not saying I don't want them too. That's not the discussion. Instead, I want to parse the difference between the fun of the novel and of the game.
Question 2: Is it possible to achieve an ideal pool of ships, upgrades, and tokens? Is there a danger of this system getting overloaded with options like Heroclix or 40k? It's certainly far away, but could it happen conceptually or does the Flight Path System prevent that? What would it look like?
Edited by BaronFel