Okay, excellent. I was just wondering prospectively. I don't have any immediate plans for homebrew ships. Also, were I to make some, they'd probably be 'huge'. I imagine your equation is not set up to handle those.
Nope, I don't have any Huge ship calculations yet. Probably someday. It's still not clear to me what the CR-90 is even worth, let alone the transport.
Forgive me if I misunderstand, but I think that Major Juggler and Red Castle aren't actually talking about the same thing, and to me they both seem somewhat correct. Red Castle makes the point that values are context dependent, and I agree fully with this point. In a world of 1 AGI ships, 2 POW ships are excellent. In a world of 3 AGI ships, 2 POW ships leave a lot to be desired. I think this can't be argued against because the true offensive power of a unit is based on the difference between it's POW and the AGI of it's target, not on it's printed stat. I imagine the good Major's calculations take this into account, but as the result is a single number, it must average the efficiency of a given POW vs various AGI values. I may be wrong, I sincerely need to take a look at the doc, but I haven't had a chance yet.
Yes, the jousting values are dependent on the attack / defense meta. I calculate min / standard / max for both attack and defense, and return the standard value along with the extreme ranges on both extremes. The numbers I quoted here are just the normal values. After Regionals is done I'll re-evaluate what the meta looks like for attack and defense dice.
