I am toying around with theorycrafting Space Cows.
Read a few batreps and after action reports would like more feedback from players.
When you played 4 shuttles or played against 4 shuttles...
What worked best for you as a shuttle pilot and against you when trying to shoot the shuttle down?
I am on the fence between Engine Upgrade and Fire Control System.
What was more important, position, or when you are in position, ensuring that shot hit?
If you went with FCS, what additional modification worked well? I've read mixed reviews on the usefulness of Anti-Pursuit Lasers for example. Intel Agent seems like a possible idea or maybe Saboteur.
What about swapping a standard Omicron for say a named pilot? Does rocking with Yorr help with maintaining that hard turn every round and did it make the difference? I avoid using uniques (whether it is a pilot or add on such as Vader) because I like to keep a uniform fleet but if they really change the dynamic I am open to suggestions.
Thanks in advance! ![]()
Thanks in advance and happy flying!