By George, I think I've got it!

By markcsoul, in X-Wing

Backstory first:

Earlier this year due to my love of my firespray, I set out to try to build the ideal dual firespay only squad. Between vassal and my lgs I played around 70-80 games with various builds, but never had any that did much better than 50/50 for wins & losses. This made me very frustrated, as I felt dual firespray should be just as effective a build as the dual falcons that are often top lists. But I decided to give up and add an extra ship like many people suggested, which made a huge difference as now I was winning around 70-80% of the time.

It was at this same time I started playing around with predator on my new squad, and suffice to say it is pretty amazing on a firespray, and when you add the hlc, it's like having a higher PS Krassis!

This made me recently decide to revisit my concept to make a worthy dual firespray build using this formula and I came up with this:

Boba Fett + HLC + Predator

Kath Scarlet + HLC + Predator + Recon Specialist

100 Points

The recon specialist is debatable for the last 3 points, but everything else is required.

So far I am 7-0 with this list facing the following types of squads:

3 Tie Bombers

2 Ewings & 2 Awings

2 Tie Interceptors & 1 Shuttle

3 Tie Defenders

1 Tie Phantom, 1 Firespray, 1 Tie Fighter

4 Tie Interceptors

2 Xwings & 4 Z-95s

I have hope I've finally made the ideal dual firespray build that can be very competitive with most lists. The alpha strike is devasting with usually 7-8 hits rolled which usually results in a ship destroyed before it fires. Plus having them PS 8 & 7 means shooting first or near first every round to live a bit longer.

The only negative is if it continues doing well on vassal I'll be forced to buy a second Tie Defender to get the second predator card I need to play it for real.

Edited by markcsoul

Hey, more TIE Defender minis, cooler desk. Win win.

I dunno about Kath with HLC, big point sink for Krassis+PS2.

If I had to go dual FS I would probably try:

Krassis Trelix - HLC, Recon specialist, seismic charge - 48

B-Fett - PtL, Recon specialist, seismic charge, engine upgrade - 51

99

Fett weaves through while Krassis just pews from the back.

Kath Scarlet (38)

Marksmanship (3)

Proton Bomb (5)

Gunner (5)


Krassis Trelix (36)

Heavy Laser Cannon (7)

Seismic Charges (2)

Recon Specialist (3)


Total: 99




This is the dual 'spray list I put together. I haven't played it yet, sadly. I'm not really a fan of Fett, so I didn't use him. I like the idea of double stressing with Kath's ability, but you could probably downgrade the gunner to tactician, and change out marksmanship for predator or something and have a few more points for other stuff.

I am starting to see allot of shielded Imp ships.

I am starting to see allot of shielded Imp ships.

Well, we're at the point where it is 5 shielded vs 3 unshielded. One of those unshielded isn't quite popular. Add to that the fact that all the new shinies released lately are shielded, and it is going around. I've definitely moved away from the style of thinking that rebel=shields and imp=no shields. FFG has definitely succeeded in shaking up the metagame this round!

I am starting to see allot of shielded Imp ships.

Well with failsafe out now assault missiles are less of a gamble meaning you'll see less and less full swarms.

The meta is always in flux which is a good thing, look at 40k and how long taudar ruled with no effort from gw to balance things, ffg on the other hand sees something becoming too dominant and adds a counter without breaking the game, the difference is one company cares about its product and the other just wants you to stop moaning about poor rules and buy more models.

OP your list sounds interesting keep us posted on how it's performing.

Have you tried Engine Upgrade in your dual firespray list. Making them hyper mobile would be an advantage.

I haven't had a chance to test this list but I was wanting to try:

Boba + PTL + Recon + E.U. + Seismic

Kath + PTL + Recon + E.U.

99 points

You boost and double focus to get out of arcs or you double focus + Evade if stuck.

Have you tried Engine Upgrade in your dual firespray list. Making them hyper mobile would be an advantage.

I haven't had a chance to test this list but I was wanting to try:

Boba + PTL + Recon + E.U. + Seismic

Kath + PTL + Recon + E.U.

99 points

You boost and double focus to get out of arcs or you double focus + Evade if stuck.

If you are getting out of arcs with boost, why do you need double focus? Wouldn't rebel captive be better?

Also, if you are boosting, don't you find yourself @ R3 a lot of the time? I would personally like something like predator/outmanoeuvre, to offset the longer range boost tends to put you at (outmanouevre is better if you are getting out of arcs most of the time). It also doesn't leave you stressed every turn (and therefore predictable, since the 'spray has only 4 green to pick from).

Edited by blade_mercurial

Not a fan of either Fett or Kath. Both are over costed IMO.

What if you gave Boba Fett the recon spec instead of Kath?

The idea here is that Kath should be using Target Lock instead of Focus - this way she CAN crit with the HLC when she re-rolls.

But maybe Predator makes this not worthwhile- I dunno it's tricky. But if anyone is gonna TL it should be Kath

Edited by Crabbok

Ive been using

Kath + Engine + HLC + Swarm

Trelix - Engine + HLC + Merc or Tactician

Not really been a fan of the Fett, its good someone is getting some use out of him

Edited by KnightHammer

Krassis with HLC is nice...and that's what I used in pretty much all my earlier versions of dual firespray.

However, adding predator and getting 3 higher PS with Boba REALLY makes a world of difference.

Having both ships at least guaranteed a minimum of one reroll each attack even if stressed or action denied is HUGE.

Plus PS 5 & 7 vs PS 7 & 8 makes a pretty big difference as well I'm seeing.

Also, Predator works at Range 1 and out of the rear arc, so you wont feel as bad when you don't use HLC.

With the number of Swarms likely decreasing, I foresee the Dual Firespray making a come back.

Id consider Rebel Captive for EZ wins against Phantoms, since they will HAVE to shoot Kath at some point. Recon IS always nice, though.

Also, Predator works at Range 1 and out of the rear arc, so you wont feel as bad when you don't use HLC.

With the number of Swarms likely decreasing, I foresee the Dual Firespray making a come back.

Id consider Rebel Captive for EZ wins against Phantoms, since they will HAVE to shoot Kath at some point. Recon IS always nice, though.

Yes I have considered rebel captive instead of the recon specialist. It's definetly a tough choice between the two. I should give this new build a try against one of your swarms sometime!

Perhaps try a 3 ship build again, using Boba with Predator, Kath with Predator, and a Black Squadron Pilot with Predator, with 3 points elsewhere (maybe Boba gets a seismic charge and leave a point for initiative?) I've been enjoying BSPs with Predator recently, and can't see much wrong with a ton of re-rolls acorss your board

My doublespray list is now:

Boba + Predator + Tactician + Engine Upgrade + Seismic Charge

Kath + Predator + Tactician + Engine Upgrade + Seismic Charge

1 point for initiative.

Have them chase you. Your rear fire arc is the Firespray's greatest asset. Use it. I never understood putting a HLC on it (or at least I dont know how to fly it properly.)

Even if I only got to use the HLC's once in the alpha strike, they still might be worth the cost. But I usually get off several shots with them on both ships so I think I'm for sure getting my money's worth.

If you want to switch out something, take Recon Spec out for Mercenary Copilot. 99 points.

So I heard you like Krassis...

2x BH with Hlc

Howlrunner with swarm tactics

You can get him twice! Once at ps8 and once at 3!

So I was up to 7-0 (see original post for the matchups) with this list...then lost 2 in a row to the same opponent/list. Oddly the squad I faced seemed like a fairly ideal matchup, yet not only did I lose both, but the first was a HUGE blowout where not one single thing went right for me, not one. It was one of those games where it was so bad it makes you want to not play xwing anymore. Luckily the second was a lot closer for most of the game, and at one point near the end it was a bit in my favor thanks to 2 of his ships dying on asteroids. However things went horribly wrong again and I lost for the second time.

It was a chewie falcon with ptl, gunner, merc, and mf, roark with ion and tactician, and 2 bandits.

But the 7 wins, including beating a few very tough squads still has me convinced my squad is pretty strong. I am debating putting on rebel captive instead of recon specialist though. Between stress ships and/or action denial it hasn't gotten as much use as I'd like.

Edited by markcsoul

Sometimes, the dice just aren't with you. Don't let that convince you the list needs tweaking. That sounds like an extremely tanky Chewie.

So I heard you like Krassis...

2x BH with Hlc

Howlrunner with swarm tactics

You can get him twice! Once at ps8 and once at 3!

Howlrunner won't work with the HLC secondary weapons. Howlrunner only allows Primary gun rerolls.

Rebel captive is the way.

I have been toying with:

Bobba

HLC, VI, Recon, Seismic Charges

Krassix

HLC, Rebel Captive, Seismic Charges.

Lose the overal PS, but gain better PS against phantoms. Also Rebel captive is great, and seismic charge for when those pesky swarms get close or to finish off stuff.

Edited by DreadStar

Rebel captive is the way.

I have been toying with:

Bobba

HLC, VI, Recon, Seismic Charges

Krassix

HLC, Rebel Captive, Seismic Charges.

Lose the overal PS, but gain better PS against phantoms. Also Rebel captive is great, and seismic charge for when those pesky swarms get close or to finish off stuff.

That's pretty close to my original 2 firespray with hlc list before predator came out. I went 4-11 with it and gave up. Predator makes such a world of difference, it's amazing.