Thanks Adeptus-B for the comments and inspiration, now for the for the sinister "guests".
1. Mire lurk
Commonly found in the swamps of Jackob's Cove
The Mire Lurk looks like a humanoid crab.
WS:25 BS:- S:40 T(6)30 A:32 INT:27 PER:31 WP:25 FEL:-
MOVE: 3/6/9/12
WOUNDS: 15
SKILLS: Awareness (Per) +10, Climb, Concealment +20, Contortionist +20, Dodge +10, Search (Per) +10, Silent Move (Ag) +10, Survival (Int) +20, Swim (S) +20.
TALENTS: Ambidextrous.
TRAITS: Amphibious, Bestial, Dark Sight, Fear 1, Improved Natural Weapons (Claws), Natural Armour (4), Unnatural Toughness (x2).
ARMOUR: Carapace ( AP:4 all, Primitive).
WEAPONS: Claws (1d10+4 R, Pen:3).
2. Jorōgumo
The Jorōgumo
WP:55 BS:35 S:33 T:35 Ag:58 Int:43 Per:33 WP:48 Fel:49
MOVEMENT: 5/10/15/30
WOUNDS: 12
SKILLS: Acrobatics (Ag) +10, Awareness (Per) +20, Charm (Fel) +20, Ciphers- Xeno Markings (Int), Climb (S) +20 Command (Fel), Common Lore: Imperium (Int), Concealment (Ag) +20, Deceive (Fel) +20, Disguise (Fel) +20, Dodge (Ag) +20, Forbidden Lore: Xenos (Int) +20, Inquiry (Fel) +20, Literacy (Int), Logic (Int), Scrutiny (Per), Search (Per) +10, Shadowing (Agility) +20, Silent Move (Ag) +20, Speak Language: High Gothic, Low Gothic, 1d5 others (Int), Tracking (Int) +10.
TALENTS: Ambidextrous, Basic Weapon Training (Universal), Catfall, Melee Weapon Training (Universal), Mimic, Paranoia, Resistance (Fear).
TRAITS: Changeling*,Dark-Sight, Fear (1- true form only), Improved Natural Weapons (Fangs and Claws), Natural Armour (2), Spinitod**.
* This xenos can shape shift to appear in the of any creature of Average-size, or one size category larger or smaller, which the Jorōgumo has previously encountered/eaten, and it effects all senses (sight, sound, touch, etc.).
** A Jorōgumo must feast on liquefied internal organs of a sentient being every 72 hours via its Bite attack or gain 1 level of Fatigue that cannot be removed by any means other than successfully feeding on a victim. These levels of Fatigue are cumulative; if they equal or exceed the Jorōgumo’ Toughness Bonus, it falls into a deathlike state of suspended animation until a potential victim is one meter away or less.
ARMOUR: Carapace ( AP:2 all, Primitive) or as appropriate for cover identity.
GEAR: As appropriate for cover identity.
WEAPONS: Web-Spew (20m; S/-/-; Snare, Recharge); Stab-Claws (1d10+3 I; Pen 2); Bite (2d10+3 R; Pen 4; Tearing, Toxic) and appropriate weapons for cover identity.
PS: I know neither of these are original but brownie points for any one who what folklore number 2 came from.
Edit: added Mire Lurk backstory and Changed Jorōgumo feeding time.
Edited by Grand Trader Chode

