Kamikaze Mono-lore deck vs. Dunland Trap (w/ Video)

By Tracker1, in Strategy and deck-building

Here's the link to the deck in action vs. dunland trap.

https://m.youtube.com/watch?v=o7qRIdOZCfE

The deck relies on super heavy draw with the doomed mechanic with Grima, Aragorn, and Mirlonde. Gandalf + sneak attack are the main cards that keep the heroes alive. Although it only took 4-5 rounds to complete the game it still took 40 minutes because of all the drawing and deciding what to do. Overall I think it's a pretty interesting deck and a neat way to play this scenario.

I spotted one error where I gave myself 1 extra progress after questing successfully (still working on first grade addition and subtraction skills I guess), but it makes no difference since next round I quest for more than enough progress to pass stage 1. Otherwise I think it's a clean game, let me know if you spot any mistakes.

Thanks and Enjoy!

Deck list below.

Deck Created with CardGameDB.com The Lord of the Rings Deckbuilder

Total Cards: (50)

Hero: (3)

1x Aragorn (The Watcher in the Water)

1x Gríma (The Voice of Isengard)

1x Mirlonde (The Drúadan Forest)

Ally: (8)

3x Erebor Hammersmith (Core Set)

2x Isengard Messenger (The Voice of Isengard)

3x Gandalf (Core Set)

Attachment: (21)

3x Love of Tales (The Long Dark)

3x Ranger Spikes (Heirs of Numenor)

3x Scroll of Isildur (The Morgul Vale)

2x Steward of Gondor (Core Set)

3x Tome of Atanatar (The Blood of Gondor)

3x Keys of Orthanc (The Voice of Isengard)

3x Song of Kings (The Hunt for Gollum)

1x Sword that was Broken (The Watcher in the Water)

Event: (21)

3x Daeron's Runes (Foundations of Stone)

3x Deep Knowledge (The Voice of Isengard)

3x Lorien's Wealth (Core Set)

3x Mithrandir's Advice (The Steward's Fear)

3x Legacy of Númenor (The Voice of Isengard)

3x The Seeing-stone (The Voice of Isengard)

3x Sneak Attack (Core Set)

Edited by Tracker1

Hey I see that video and really enjoyed. That is really crazy style of play. Solo is ok but in coop you can make your partners angry very quickly! Maybe for coop should be spirit hero and that event which can give control of Aragorn to another player to reduce a threat.

To be honest Dunland trap and Trials dont impressed me much for solo game. But I like a players cards. What do you think about new cycle?

Somebody at BGG forum try this deck in 3 and 4 player game and said that he was blown away that it worked pretty well actually. I was pretty shocked, but I guess every player benefiting from the extra resources and card draw allowed them to accelerate there position in the opening rounds tremendously.

As for current cycle, I like it for solo play. It's not crazy difficult, but I like how their designing the quest along with story line. A lot of thought is going into this. Nightmare mode always has a chance to increase difficulty in the future so I'm not concerned with that, what I'm mostly looking at now is the mechanics of the scenario, and so far I like what I see.

How are some of your older decks holding up? Have you had to adjust your strategy?

As for player cards. Many seem to be oriented for multiplayer, so I will not use them. Secrecy does not fit into the quests there giving us, so many I am not using. Silvan will be great though. I'm just waiting for player cards to fleshed out before attempting to many decks with them.

After disliking Idraen, I've been building some interesting decks with her using no allies, and have warmed up to her, but ao far making her work in a deck has been dependent on Glorfindel, which I wish was not the case, since he is in too many decks already.

One thing I find interesting about the quests is that the decks I am building for them are really not that good on older scenarios, and some of my older decks are not so good on them. Seems like the metagame is shifting a bit. What do you think?

I think most powerful decks like outlands, Elrond vilya will blow those quests with out any problem. Also Caldara decks and Dwarfs do pretty good.

About spirit Glorifindel:

Im also sick about him but for solo he is so important since give a big opportunity to build up a different strategy. He is combine so good with anything. But im sick about him. New players card looks very exiting for me and as you say nmode will fix the quests as well.

I think most powerful decks like outlands, Elrond vilya will blow those quests with out any problem. Also Caldara decks and Dwarfs do pretty good.

I never bother to try those decks out on new quests.

I'm surprised the deck types you mentioned do well since they all rely on allies. How do they do on Dunland trap when you have to discard down to 1 ally on stage 3? For some of those decks they would probably fall apart, but not sure.

For three trials I can picture some of the decks doing better, but there are some nasty forced effects that make short order of allies.

Yes the efect to discard allies is bad but also you have a lot of draw by encounter deck + Caldara bring them back.