So, the group that I run Deathwatch for has been steadily growing. Typically we'll have a team with 6 marines in it. Last night however was the first time we had an 8 character group, and let me tell you, it's becoming troublesome as a GM to make balanced fights for them. Most always, I'll have a significant end-game monster or enemy or something, and they'll drop it in a round, maybe two if bad rolls happen.
For instance, last night one of our librarians actually rolled Perils into spawning a Daemon Prince. It got a high initiative roll, so it did manage to get a turn (and charge in, pulling out a few Righteous Fury's into killing the librarian in question) but the rain of attacks from the extremely melee-heavy team absolutely dominated it before the first round of combat even finished.
So, in general, I'm just looking to see if any of you kindly fellows have run into any similar problems with having too large a team, and what solutions you've tried. Is more really just the answer? Thanks!