Opportunist hasnt gone down a treat thus far and the consensus seems to be 'Situational at best' However the lure of that extra attack dice is strong, especially in light of the wave 4 releases, and I'm thinking Chewie might just be the pilot with the best opportunity to make it work (Geddit?? ahem)
For starters the turreted YT has an advantage over other opportunist users due to its quadrupled field of fire, if one of your opponents is lacking a focus or evade, there is a good chance Chewie will be able to take a shot at it. Especially when you move towards the end game, someone is likely to be stressed and the chances for the Op to kick in are pretty high. Another consideration is that In a post Phantom release world a turret is a solid counter. Also the YT1300 isnt the worst ship in the world at dealing with stress. Sure it only has 4 green maneuvers (6 with the Numb) but then its not the type of ship that needs to move much, and picking one of those greens is unlikely to lead to disaster.
Finally we have Chewies relatively low PS for a pilot with an EPT. The ideal with opportunist is to have other ships shooting first to strip tokens, then the opportunist ship follows up with his extra dice pounding. There are various options to have at least 2 other ships shooting before Chewie, and my question here is, what would you rock with the Furball with his eye on the prize?
Here are some of my ideas on how to use the remaining 54 pts:
From the Xwing stable:
Wes is an obvious choice due to his native ability.
Garvin, another good choice as he can support Chewie with a focus, perhaps giving him a TL'ed and focused 4 dice attack.
Biggs to keep chewie alive longer, although tricky to pull off with a large base ship
Hobbie - Stress inducing with R3A2
So, combos;
Naked Wes and Biggs
Garvin and Biggs with a couple of points to spare, or if you dont deal with the mechanics of Biggs shield then Hobbie
Ywing
Dutch; His TL could be very handy for Chewie, and the ion cannon, although not dealing so much damage can be a good token stripper. Survivable as hell.
Awing
Green with Vi fires before Chewie if you like, and post Chardaan you can fit three in with Chewie, surely one will strip that focus.
Bwing
Ibtisan would work with one of the cheaper options (Biggs or Green or Z)
Z95
Cracken's support ability is well handy, but he aint much of a token stripper, same goes for Blunt but at least they is cheap. Wingman, although the right ability comes at the wrong time.
So what would you go with? Dutch with IC and Garvin is solid as I dont really fancy the Biggs situation. Bit old school, but solid.
Wes and Cracken with SwarmTs leaves 4 points for some upgrades and can have all 3 of you firing at 8. and Chewie should be target locked focused. Lacks some protection though and when Wes goes down, who is going to strip?
Anyway, thats where I am at, would be interested to hear your ideas.