Developing List: Chewie the Opportunist

By berusplants, in X-Wing

Opportunist hasnt gone down a treat thus far and the consensus seems to be 'Situational at best' However the lure of that extra attack dice is strong, especially in light of the wave 4 releases, and I'm thinking Chewie might just be the pilot with the best opportunity to make it work (Geddit?? ahem)

For starters the turreted YT has an advantage over other opportunist users due to its quadrupled field of fire, if one of your opponents is lacking a focus or evade, there is a good chance Chewie will be able to take a shot at it. Especially when you move towards the end game, someone is likely to be stressed and the chances for the Op to kick in are pretty high. Another consideration is that In a post Phantom release world a turret is a solid counter. Also the YT1300 isnt the worst ship in the world at dealing with stress. Sure it only has 4 green maneuvers (6 with the Numb) but then its not the type of ship that needs to move much, and picking one of those greens is unlikely to lead to disaster.

Finally we have Chewies relatively low PS for a pilot with an EPT. The ideal with opportunist is to have other ships shooting first to strip tokens, then the opportunist ship follows up with his extra dice pounding. There are various options to have at least 2 other ships shooting before Chewie, and my question here is, what would you rock with the Furball with his eye on the prize?

Here are some of my ideas on how to use the remaining 54 pts:

From the Xwing stable:

Wes is an obvious choice due to his native ability.

Garvin, another good choice as he can support Chewie with a focus, perhaps giving him a TL'ed and focused 4 dice attack.

Biggs to keep chewie alive longer, although tricky to pull off with a large base ship

Hobbie - Stress inducing with R3A2

So, combos;

Naked Wes and Biggs

Garvin and Biggs with a couple of points to spare, or if you dont deal with the mechanics of Biggs shield then Hobbie

Ywing

Dutch; His TL could be very handy for Chewie, and the ion cannon, although not dealing so much damage can be a good token stripper. Survivable as hell.

Awing

Green with Vi fires before Chewie if you like, and post Chardaan you can fit three in with Chewie, surely one will strip that focus.

Bwing

Ibtisan would work with one of the cheaper options (Biggs or Green or Z)

Z95

Cracken's support ability is well handy, but he aint much of a token stripper, same goes for Blunt but at least they is cheap. Wingman, although the right ability comes at the wrong time.

So what would you go with? Dutch with IC and Garvin is solid as I dont really fancy the Biggs situation. Bit old school, but solid.

Wes and Cracken with SwarmTs leaves 4 points for some upgrades and can have all 3 of you firing at 8. and Chewie should be target locked focused. Lacks some protection though and when Wes goes down, who is going to strip?

Anyway, thats where I am at, would be interested to hear your ideas.

Sable's Imdaar list was.

Chewy

+opp

2x blues or daggers

+sensor jammers

There might have been more upgrades on Chewy. I can't recall. It served him well as he took the tourny against 32 other players. Jammers force you to spend a focus on the Bs if you want to do damage. So either Chewy is rolling 4 or the Bs are taking less damage. I didn't play him, but I heard it was a head scratcher going against him.

I've was looking at something similar last night.

Problem with chewy with opportunist is a Phantom will be Cloaked if your going against a Phantom

If not this would work quite well.

I was actually thinking of putting opportunist on Han

At least he can shoot before most, and 4 dice against an uncloaked Phantom would be best

Edited by Krynn007

Oppurtunist is rarely ever going to trigger with Han. He shoots too early. You can use Wes, but once he goes down, it will be a useless 4 point upgrade. Rather have PTL.

Oppurtunist is rarely ever going to trigger with Han. He shoots too early. You can use Wes, but once he goes down, it will be a useless 4 point upgrade. Rather have PTL.

Bang on here. PTL is cheaper, can be used for pur offense, defense os a combination of both. Opportunist is just offense and the Math Wing experts have proven that TL + F on 3 dice is as good (or maybe better, I don't recal) as just a 4 dice attack with F. Take the cheaper option that makes the ship better overal

Sable's Imdaar list was.

Chewy

+opp

2x blues or daggers

+sensor jammers

There might have been more upgrades on Chewy. I can't recall. It served him well as he took the tourny against 32 other players. Jammers force you to spend a focus on the Bs if you want to do damage. So either Chewy is rolling 4 or the Bs are taking less damage. I didn't play him, but I heard it was a head scratcher going against him.

I like that a lot, fly the Bs in front and Chewie works as a kind of Biggs. Low PS lists would probably be the hardest match. Flown Sensor Jammer a couple of times and its a solid upgrade.

Oppurtunist is rarely ever going to trigger with Han. He shoots too early. You can use Wes, but once he goes down, it will be a useless 4 point upgrade. Rather have PTL.

Bang on here. PTL is cheaper, can be used for pur offense, defense os a combination of both. Opportunist is just offense and the Math Wing experts have proven that TL + F on 3 dice is as good (or maybe better, I don't recal) as just a 4 dice attack with F. Take the cheaper option that makes the ship better overal

4 dice with focus or TL is always better, on average, than 3 dice with a F+TL stack. Opportunist is a very strong card in the right list.

With regard to the OP, go for it: I think Chewie and Ibtisam are the best pilots in the game for Opportunist, and I've worked with it a lot.

A list that won one of the Imdaar tournaments I went to was.

Chewie, opportunist, gunner, nunb

hobbie, r3 a2

rookie.

Opportunist with gunner was pretty brutal, I played vs him in game 4 and while in our opinion I should have won (based on my list), he ripped me apart as I moved badly and couldn't focus on his falcon with my whole force (howling for blood: howl w swarm, mauler w swarm, royal guard w ptl and 2 alpha's) due to an asteroid.

I'd consider gunner and nunb standard for an opportunist chewie, leaving 28 points for the rest of your list.

Sable's Imdaar list was.

Chewy

+opp

2x blues or daggers

+sensor jammers

There might have been more upgrades on Chewy. I can't recall. It served him well as he took the tourny against 32 other players. Jammers force you to spend a focus on the Bs if you want to do damage. So either Chewy is rolling 4 or the Bs are taking less damage. I didn't play him, but I heard it was a head scratcher going against him.

He ran with Han as a crew. Just remembered that.

100pts

Chewbacca w/ opportunist

2x Outer Rim Smuggler

99pts

Chewbacca w/ opportunist

Garven

Outer Rim Smuggler

98pts

Airen Cracken w/ swarm tactics

Chewbacca w/ opportunist

Outer Rim Smuggler w/ navigator & intelligence agent

Low ps Xwing + ept droid + decoy= profit!

You could run this:

Chewie + Opportunist

Wes

Biggs

Biggs will keep Wes around a little longer to make your Opportunist shots work.

Or you can try this Ibby variation

Wes + R3-A2 + VI

Ibtisam + HLC + Opportunist

Biggs + Shield

Wes now shoots on a 10 so he can use R3-A2 to stress a phantom to prevent them from using the ACD free actions. Ibby then rolls 5 HLC dice with a focus and her built in die re roll. Biggs lets you keep both Ibby and Wes around for a little while.

A list that won one of the Imdaar tournaments I went to was.

Chewie, opportunist, gunner, nunb

hobbie, r3 a2

rookie.

Opportunist with gunner was pretty brutal, I played vs him in game 4 and while in our opinion I should have won (based on my list), he ripped me apart as I moved badly and couldn't focus on his falcon with my whole force (howling for blood: howl w swarm, mauler w swarm, royal guard w ptl and 2 alpha's) due to an asteroid.

I'd consider gunner and nunb standard for an opportunist chewie, leaving 28 points for the rest of your list.

Not considered the gunner option, interesting although surely a smart player would take the initial hit and not spend the token?

You could run this:

Chewie + Opportunist

Wes

Biggs

Biggs will keep Wes around a little longer to make your Opportunist shots work.

Or you can try this Ibby variation

Wes + R3-A2 + VI

Ibtisam + HLC + Opportunist

Biggs + Shield

Wes now shoots on a 10 so he can use R3-A2 to stress a phantom to prevent them from using the ACD free actions. Ibby then rolls 5 HLC dice with a focus and her built in die re roll. Biggs lets you keep both Ibby and Wes around for a little while.

Strong list, although not sure how Ibby has the focus and reroll, is there ASs included too?

edit, got it, take focus action then get stress from opportunist.

Edited by berusplants

You could run this:

Chewie + Opportunist

Wes

Biggs

Biggs will keep Wes around a little longer to make your Opportunist shots work.

Or you can try this Ibby variation

Wes + R3-A2 + VI

Ibtisam + HLC + Opportunist

Biggs + Shield

Wes now shoots on a 10 so he can use R3-A2 to stress a phantom to prevent them from using the ACD free actions. Ibby then rolls 5 HLC dice with a focus and her built in die re roll. Biggs lets you keep both Ibby and Wes around for a little while.

Strong list, although not sure how Ibby has the focus and reroll, is there ASs included too?

Opportunist cause you stress. Ibtisam's ability lets her reroll a die if she's stressed.

Given the need to do a green every turn it would be a very plodding Ibtisan no? Still, 5 dice at Range 3 is something..

Given the need to do a green every turn it would be a very plodding Ibtisan no? Still, 5 dice at Range 3 is something..

(A) Ibtisam doesn't need to do a green every turn, because even if she doesn't get an action both her offense and defense are still buffed.

(B) She has an HLC, so you're probably going to be plodding anyway--you want to keep your opponents in that Range 2-3 band as long as possible.

Had to make a forum account specifically for this topic.

100 pts

Chewie + Opportunist + Han crew + Nein Numb

Garven

Biggs

I can't say enough about this list: it has proven very successful in tournaments, including regionals. It flat out loses to B-wing spam, but that's true for all falcon lists. It struggles against Whisper due to the focus on her after shooting. It does so handsomely against all else.

The list has a beautiful 6-5-5 PS spread. With practice you can fly in formation with Chewie in the lead. You can always fly Garven and Biggs to where Chewie was to prevent action denial. You actually want Chewie to take damage in the initial exchange, protecting Biggs, and then swapping in Biggs to protect Chewie late game. You can also do fun tricks like keeping Biggs in range 1 of the other two ships while hiding him behind an asteroid range 3. On top of that he typically gets a focus from Garven leading to stable defense rolls with potential for focus on offence.

Problems to note: lacks raw firepower to fight B-wing swarms (ties are ok with Biggs around) and lacks mobility on the falcon so it will take hits no matter what.

That does sound very solid indeed. Might have to practice flying Biggs wiith a Falcon.

Wondering whether it might be better to have C3PO on board rather than Numb and Han. You've got Garvin's focus as it is so you might well be making TL + Focus shots, making Han redundant. As for Numb, how often do you do those 3&4 straights with such a big ship trying to fly in formation?

Edited by berusplants

I think C3PO alone without mobility and the MF title is insufficient to really keep the falcon up long enough. That combo becomes abused when you can keep range on most of your opponents ships, allowing for a pair of shots on the falcon. Chewie without EH or EU is not going anywhere fast. That was my rational for sticking on the NN. There are the occasions when you can do the 4 straight behind your opponent, clearing the stress for a new TL + opportunist combo.

The other worrisome scenario a NN avoids is the dreaded action deny while Chewie is stressed. With a middling PS, you can expect smaller ships to be on Chewie's windshield during the first engagement. If Chewie can run away far enough, Biggs and Garven (because of the PS spread) can just fly into his shadow. Really the list needs 1 point to drop NN and Han for an EU. You can also gut the upgrades on the falcon and add EH + gunner, but that's a damage decrease against non-interceptor lists.

I find the list struggles after Biggs goes down, so I pass focus to him if he's in arc. For that, I find Han marginally (see Math Wing analysis) better. Anecdotally I had a 4 eye roll during a match and was said "Ok, well Han will just turn those all into hits."

So to answer your question: 3 & 4 green straights are the perfect tool in some situations.

Edit: Forgot to add shooting order - Garven and Biggs shoot first so Chewie reliably finds a target without a token. For that reason, dropping stress without action denying yourself is very important. Hence NN fills a niche role.

Edited by Norboats