Stats for a Tiss'shar

By derroehre, in Star Wars: Edge of the Empire RPG

I threw a Npc at my group of said species the Tiss'shar and now one of my players fell in love with them and wants to play one. Me being the nice GM that i am said I'll look into it and see if I can come up with something. Honestly I just picked that species for an NPC because they look cool and I found a picture I liked for a bounty hunter."

http://starwars.wikia.com/wiki/Tiss%27shar

" As with most species, there exists no stereotypical manner that defines the Tiss'shar, though they are generally recognized as some of the best assassin and gunbeings credits can buy. "

Any fun Ideas?

I thought about Claws (Like trandoshans) but I'm very unsure about the characteristics.

Maybe cunning 3?

Free skill (s)?

I'd personally just use something like a 3 3 1 2 2 1 for the stat line. They are supposed to be good gunners as well as assassins. Unless you want them to have a bit more intelligence or cunning, then I'd drop the brawn by 1.

Edited by SaraMcDohl

If they aren't really all that stereotypical in any sort of sense, I'd actually make it only one 3/1 in the stat line, or even have it 2's across the board.
so maybe 2 3 1 2 2 2 ?

They're also shrewd business dealers and cutthroat politicians, so you can't really down presence. I'd say stuff like boosts to stealth, weaponry or negotiation would be good. (that's boosts, generic, not Boosts, proper noun.)

if you want ideas, there's the unofficial menagerie.
http://gsa.thegamernation.org/2013/12/03/the-unofficial-species-menagerie-the-final-revision/

Edited by Litheon

I'd say 3 Cunning and 1 Intellect or Willpower (Cunning fits assassins and business-beings alike, and Intellect and Willpower aren't as focused: though I'd lean more towards low Willpower). I might also add claws (or do a special deal where it costs experience/Obligation), and have one free point in Negotiation.

I see that their practical life style leans more towards a Trader, though a player will likely be an Assassin.