"...a big shadow approaching from behind the ship. A large wookie, wearing a wide red coat, a menacing looking multibarrel gun leaned shouldered. His red-brownish fur blows freely in the wind as he steps into the center of the landing plattform. He bares his teeth and growls an unfriendly greeting."
"How tough does that wookie look like?" - "Is he armored?" - "What gun is it, is it bigger than mine?" - "Does he look like he can hande a gun?"
How do you approach such question? What determines a PC's ability to gauge his opponent, his armor, the quality of his weapon? In my opinion Brawn is something thats pretty easy to guess.
"He looks quite buff, but its hard to tell with the Coat"
- So they know its probably between 3 - 5, something they could've easily guesses if they see a wookie, If somebody has brawn 6 - aka built like a bantha - you kinda notice that rather early in the conversation. If they want more then that
- Being armored is covered in the rule book as a perception roll, thats no problem. Roll good, good info, bad roll, terrible info (like seeing a gun that isnt there, mistaking blast vest for dinner garment etc.)
I try not to make the Perception skill too omnipotent, because that happens very fast in a lot of games, leading to a player "percepting" everything and pretty announcments similiar to "I percept the room" =(
- Now how about the gun?
Perception would be a good choice but so would Ranged (Heavy ) or possibly Gunnery, since those skill include knowledge about those sort of weapons. And if I choose a combat skill...what's the difficulty?
Edited by derroehre