Neckbearding not allowed.
So, we've got less and less OT options as time goes on. Naturally, FFG will look towards other sources. "Rebels" is utterly guaranteed, and I can't wait.
However, before then, to fill the gap... We're going to see Prequel ships, most likely. The one with the most support on this forum, seems to be the ARC-170 starfighter.
The ARC-170 is a Heavy Fighter/Bomber. ARC is short for Aggressive ReConnaissance.
Right off the bat, the ARC-170 has heavy laser cannons, twin tail guns, a crew of three, and an astromech. The ARC-170 was not however, known for speed. But it WAS durable. As a result, it would fill a fairly B-Wing-like Role in XWMG. However, there would be several differences.
Despite having a .90 front/back firing arc, I would personally, not allow a turret or cannon slot. But would allow a firepower of three. This would make the vessel capable of matching a B-Wing's base firepower, but unable to equip things like an Autoblaster, Heavy Laser Cannon, Etc. This already makes it different enough from the B-Wing to consider using.
To further emphasize its difference to the B-Wing, it can naturally equip an astromech. This allows it many fantastic options, from R2 to R5, the Astromech allows plenty of versatility and defensive capability.
Despite the ARC-170 having a crew of three, I would only allow it to have a crew of one. This is because the third crew member is already preoccupied using a gun. That's not to say you cannot capialize upon this with, "Gunner", but still. One crew slot, so that it is not overpowered. After all, we don't want it to be an obvious choice over the B-Wing, do we? No, no we do not. But we DO want it to be different.
The ARC-170 only held 6 torpedoes, as much as an X-Wing. As a result, ONE torpedo slot. No missiles.
I'm extremely iffy on systems, but I feel that it -does- need them, to slightly fill that other crew role, but not really. Options, options. The name of the game for Rebels. This is up for debate, though.
Target lock and Focus, but no evade and barrel roll action. This thing is a slug, y'know?
This essentially gives the '170 a role that fills somewhere between the X-Wing and the B-Wing. As for cost...
Well, I don't know quite how to calculate cost. But I'd say also in the middle ground. Entirely because its dial would not be too great, and likewise, it has so many options that the cost of filling them all will more than make up for that. Of course, you COULD fly a few naked '170s.
As for stats?
3 2 4 3
3 firepower, .90 front/back. Entirely because it has twin guns on the back and HUGE ones up front. A vessel with considerable and respectable firepower to it. As for the 2 evade, again. It's a slug, but it's quicker than a B-Wing. It has to be. Four hull, since it's sizable and not built out of paper mache, like an A-Wing. Likewise, the three shields are due to less advanced technology.
Likewise, the dial must be better than a B-Wing, but not as great as an X-Wing. It's the middle ground ship between those two, with this setup.
I feel like that rounds out the ARC-170, but if you guys have anything else to offer, go right ahead. That's why I made this topic.

