There are threads popping up constantly complaining about turrets and referring to them as easy mode/unfun/etc. What the heck, here is one more, focusing specifically on the idea that using turrets is "easy".
Turrets are NOT easy mode. If you are just floating along and firing away, you are NOT playing well and will get your head handed to you in short order. Turrets cost a lot of points, a 4- Y list will pay 20 points for their turrets. This means that you are down one shot per turn, one action per turn, and all the hull and shields an extra ship could have bought you. More, turrets are also less effective than primary weapons. Even if you had equal numbers (which you don't, because you paid for those turrets rather than buy another ship), if you and your turretless opponent fire at each other every round you will blow up first.
To win with turrets you need to be at least as aware of firing arcs as you would be flying a turretless list. You have greater freedom of movement (because you don't need to face your targets), but you also have much greater vulnerability. You MUST put your ships out of enemy arcs regularly to overcome the numerical and firepower disparity. Unlike "normal" lists, you cannot simply trade fire and hope to come out ahead. You will lose, badly and consistently, if you simply trade shots.
A simple example is a swarm. A poor player can often pull out a win by doing nothing more than pointing his ships at the badguys and rolling dice until they blow up. Even if you ignore the opportunity to arc-dodge and take every shot your opponent lines up right to the face, as long as you point at the badguys you have a reasonable chance of pulling out a victory. A player who runs a turret based list will evaporate in short order if he simply trades fire, no matter who he faces. He must be aware of his opponents ships, and be capable of moving in ways that deny his opponent shots. A poor player who simply puts dials down and hopes to out-dice his opponent is going to lose, badly. There is a reason Falcons are consistently put down by swarms.
Turrets allow bad players to roll dice, and lose badly. They are MORE difficult to use than standard ships, because you start the game at a large numerical and firepower disadvantage. Just because you can drop some dice every turn doesn't mean you are going to do well. Bad players with Falcons lose more consistently than bad players with balanced lists, because they are much harder to use PROPERLY especially due to the fact that rolling dice every turn creates the illusion that you are competitive.
Edited by KineticOperator