Huge Ships rules on Draw Their Fire and Opportunist

By doomdahdoomdoom, in X-Wing Rules Questions

We finished the last mission of the Tantive IV campaign tonight (this morning). During the campaign, we ran into several situations which we were not clear on with regards to the huge ship. In general, it seems that it is considered as two ships sometimes and as one ship other times (basically whatever benefits the Rebels and hinders the Imperials, as the case may be)

But one situation which just plain didn't make any logical sense was in mission 4 when Chewie, piloting the Falcon close behind the CR-90 (within range 1 of the rear section) was soaking up critical hits to the forward section of the CR-90 using "Draw Their Fire". Usually Chewie was not only out of range of the ship that was firing on the forward section, but he was blocked by the blue line. He should at least have had to have been within range 1 of the section that was being fired upon IMO. "Draw Their Fire" just says "within range 1 of a friendly ship", but as the Imperial player this was not only frustrating - it just didn't make sense. We searched for an errata or FAQ to no avail.

Next thing (actually previous, in a way): I used "Opportunist" to great success in Mission 2, as it gave me an extra die every time I attacked the CR-90. "Opportunist" gives the attacker an extra attack die if the defending ship doesn't have any evade or focus tokens.... well, the CR-90 can never have either of those. Seems a bit lame, so we made the executive decision to ban that upgrade in future missions, but after that Draw Their Fire played a big role in winning mission 4 for the rebels, I'm rethinking using Opportunist :)

I hope these questions make sense... it's 2am after a long gaming session...

Edited by doomdahdoomdoom
From what I can tell, you played both situations correctly.


The Corvette might have two sections, but it is still just the one ship, and if you're in range 1 of either section you're within range 1 of the whole thing for most purposes. A little nonsensical, perhaps, but for the sake of simplicity I don't think it will be changed. * This also isn't the only situation in which you can have a ship Drawing Fire while it's out of your arc. If you have a situation like this:


[A]

[C]


Then ship C has a narrow shot on ship B. Ship A has Draw Their Fire, however, so it can pull a crit to itself even though you can't shoot at it. Happens fairly often with the Luke/Biggs combo.


Similarly, Oppurtunist on a Huge Ship works as you described. I wouldn't say it's abusive, though. Yes, you're free to get extra attack dice whenever you like on the Huge Ship, but you're still taking stress, the ship is still shooting back at you, and you're still copping fire from its escorts. Certainly no more lame than using Wes to strip the Focus/Evade tokens before Wedge flies in.


* As an aside, this is not even the most nonsensical thing that can happen with the corvette. It is actually entirely possible for the corvette to block an attack against itself. Incredibly rare, of course, but it can happen.

Edited by DR4CO