Rules for entering/exiting Hyperspace

By JJFDVORAK, in X-Wing

So far I think that these rules seem to reflect the nature and function of hyperspace jumps fairly accurately and also have pretty easy to remember/accomplish game mechanics. Of course all this is just conjecture until I get some games in using these rules. Once I play them a few times, I might have to revisit some of these rules/ conditions/etc. I am hoping to get some games in this week, but work has been crazy so we will have to see how it goes.

I'd love to learn the results of your playtesting. I playtested my Orokeet mission extensively, and rather liked it - but that was just that mission.

I am going to try to get in some games this week and I will post the results on this thread. Aslo do you have a link to your Orokeet mission. I remember seeing it a while back so I could probably find it, but a link would be great if possible. I would like to try it too.

And not to be a pain, but I was thinking that a ship should not have an ion token when it jumps. Because you know, the whole - ship systems being offline and just drifting for a turn - thing. Just on more minor condition. ^_^ I'll see if that works or is just to much.