So far I think that these rules seem to reflect the nature and function of hyperspace jumps fairly accurately and also have pretty easy to remember/accomplish game mechanics. Of course all this is just conjecture until I get some games in using these rules. Once I play them a few times, I might have to revisit some of these rules/ conditions/etc. I am hoping to get some games in this week, but work has been crazy so we will have to see how it goes.
I'd love to learn the results of your playtesting. I playtested my Orokeet mission extensively, and rather liked it - but that was just that mission.