So just curious how many would opt for a hull upgraded or shield upgraded prototype awing in place of a knave squadron Ewing. Everyone complains about the awings durability but the xwing and Ewing only have I hp more than an awing. So you could essentially put a hull or shield upgrade on an awing and it becomes a super maneuverable xwing minus an attack die. Anyways just wondering if anyone would take this cheaper version of an Ewing if I'm allowed to say that haha.
Awing vs Ewing...is there even a comparison?!
That one attack die makes a massive difference, though. I think you're twice as likely to get a hit, if I recall correctly.
Definitely rolling e-wings over a-wings.
That one attack die makes a massive difference, though. I think you're twice as likely to get a hit, if I recall correctly.
Yes that is a drawback is the weaker attack. Is it really 2 times as likely?
That one attack die makes a massive difference, though. I think you're twice as likely to get a hit, if I recall correctly.
Yes that is a drawback is the weaker attack. Is it really 2 times as likely?
Well, it depends on how you calculate it, but that is about right under most assumptions.
The E-Wing is a very different ship from the A-wing. I think if you're going to compare you need to look from X to E. Is that extra agility worth a shield to hull swap, a loss of Pilot Skill, and 2 bonus actions?
I would say that the E-Wing, especially Etahn, can make a fantastic centerpiece to build around, with a pair of X-Wings and an A or Z to round things out.
To me, taking an E vs A depends a lot on the role of the ship in the squad. There are places and uses for both.
Yes, the difference between two focused dice and three focused dice isn't that big of you don't consider dice opposition. But, based on the agility rolls in the game, the odds of a hit getting through are significantly higher with a third die. The difference between three with focus and four with focus is even insignificant compared to the difference between two and three. The reason TIE swarms so reliably get hits is because they can focus and receive a Howlrunner reroll. This considered, Predator might help make A-wings relevant again, in addition to the rebel aces cards.
To me, taking an E vs A depends a lot on the role of the ship in the squad. There are places and uses for both.
Yes I believe it depends on how you will use it. If you won't be taking advantage of the upgrade bar on the Ewing I kind of think you should go for xwing or awing. Otherwise your paying all those points for just an extra attack dice and barrel roll
2 attack dice with focus vesus 2 Defense dice with focus has a 41% chance to hit.
3 attack dice with focus against 2 defense dice with focus has a 73% chance to hit.
Not quite double, but certainly a major increase. The odds are further apart against 3 agility ships, and while closer against a 1 agility ship, 3 dice ships do significantly more damage across the spread. Not to mention the odds against 4 agility ships.
An A-wing, Better maneuvers, and with two Pilot Upgrade, (say outmaneuver and predator). That's hard to beat! IMO
minus an attack die
Which makes all the difference in the world.
Actually, the E has one-speed moves, so it has a better dial.
To be fair... Using Aminar's numbers which are accurate. The focus skews things a bit.
If you look at just the odds of the dice themselves, 3 dice still have a nice advantage but not quite double.
29.3% with 2 dice vs 3 defense
45.6% with 3 dice vs 3 defense
Yes that 3rd dice is really worth the cost in points most times, but once Reb Aces comes out, the numbers change a bit.
Edited by AminarActually, the E has one-speed moves, so it has a better dial.
Considering that Ewing is a hall of famer, 11-time All-star, and Olympic Gold Medalist, and no one has even heard of this "Awing," I don't think there's any comparison.
There are so many differences between the two ships that you are essentially comparing apples and oranges. Neither ship is really better than the other. It all depends on how you utilize your squad points.
I will say this, though, the A-Wing is better if you have no upgrades because you can afford more of them. The E-Wing is meant to be upgraded with at least something; its upgrade flexibility is its real strength.
There are so many differences between the two ships that you are essentially comparing apples and oranges. Neither ship is really better than the other. It all depends on how you utilize your squad points.
I will say this, though, the A-Wing is better if you have no upgrades because you can afford more of them. The E-Wing is meant to be upgraded with at least something; its upgrade flexibility is its real strength.
That one attack die makes a massive difference, though. I think you're twice as likely to get a hit, if I recall correctly.
Yes that is a drawback is the weaker attack. Is it really 2 times as likely?
Well, it depends on how you calculate it, but that is about right under most assumptions.
I came up with about 1.75x as much damage for 3 dice vs 2 dice, on average.
- The Refit A-wing costs 15 points and is almost as points efficient as the TIE Fighter, based on just its 2/3/2/2 stats.
- Non-Refit A-wings cost 17 points and are about as point efficient as a naked Y-wing. They are, statistically speaking, the 2nd least used ship behind only the TIE Advanced.
- The E-wing is 27 points and is about as points efficient as the TIE Advanced, based on just its 3/3/2/3 stats.
- E-wings are barely being used in wave 4 Regionals. We have gotten results reported from 4 tournaments with 126 total attendees, so the sample size is still relatively small, but is improving.
Once the wave 4 / Rebel Aces meta stabilizes, I predict that there will be more usage of Refit A-wings than E-wings.
Edited by MajorJuggler
To be fair, A-Wings are meant to be pretty moddable too. At least once they get dual EPT's.There are so many differences between the two ships that you are essentially comparing apples and oranges. Neither ship is really better than the other. It all depends on how you utilize your squad points.
I will say this, though, the A-Wing is better if you have no upgrades because you can afford more of them. The E-Wing is meant to be upgraded with at least something; its upgrade flexibility is its real strength.
Yes, but the A-Wing can do okay, just having more of them in play rather than having them upgraded. My point is that the E-Wing kind of needs to be upgraded to utilize its potential. Otherwise, I would just pick more A-Wing's or X-Wing's any day, because both are cheaper.
Once rebel aces hit I'd take a refitted jake with outmaneuver and PTL all day over a similarly costed Ewing. You can also get 2 awings for 30pts at that time so it stars becoming a 2 vs. question too. Roles would be vastly different.
...the same is true of the Defender. It needs to be upgraded to make its squad points worth it. Otherwise, I would pick other ships so that I can have more attacks happening each round.
...the same is true of the Defender. It needs to be upgraded to make its squad points worth it. Otherwise, I would pick other ships so that I can have more attacks happening each round.
That's what I was trying to get at earlier. I was trying to compare a naked Ewing against a hull or shield upgraded awing. Like you said I feel like taking a naked Ewing is wasting points whereas if you wanted something similar to a naked Ewing you could opt for a shield or hull upgraded awing. Hopefully that makes sense.
...the same is true of the Defender. It needs to be upgraded to make its squad points worth it. Otherwise, I would pick other ships so that I can have more attacks happening each round.
That's what I was trying to get at earlier. I was trying to compare a naked Ewing against a hull or shield upgraded awing. Like you said I feel like taking a naked Ewing is wasting points whereas if you wanted something similar to a naked Ewing you could opt for a shield or hull upgraded awing. Hopefully that makes sense.
In any case, fielding 5 A-Wing's is better than fielding 3 E-Wing's. Not only do you have more attacks per round, but you also have more hit points.