Great lines worthy of boost

By whafrog, in Star Wars: Edge of the Empire RPG

I regularly give boost die for good descriptions of actions the player wants to take, or, especially, good lines and dialogue used with a social skill.

The other night the PCs were interrogating a prisoner, and couldn't get anything out of him (nemesis with ranks in Discipline), and ended up getting a couple of Despair. This meant that, unbeknownst to the players, the NPC's allies had broken free and were about to stage a rescue. Some quick thinking and good initiative rolls allowed the PCs to lock appropriate doors, etc. Meanwhile the nemesis decides to jump on the PC with the biggest gun, getting a triumph and a subsequent knockdown. After a tense few moments, the rest quickly beat the NPC into submission, one with a punch, one with a stun blast.

Finally, the Explorer grabs a loose pistol and puts it to the NPC's head. He has no ranks in Coercion (only 2 green dice), but he says in his best Clint voice "I have no idea what setting this is on, punk, but I don't think it matters much to me."

Boost die and an upgrade for making the table howl...

" Oh? don't wanna talk? Let me introduce you to my friend, Jihm, we gave him the nickname 'airlock', three guesses why and two don't count......."

Remember the scene in the pilot episodes of 'Firefly'? When Jayne is going to interrogate the Fed?
Mal: "We need to know what you told them. So I've given Jayne, here, the job of finding out."
Jayne (pulling a big **** bowie knife): "He was not specific as to how."

Remember the scene in the pilot episodes of 'Firefly'? When Jayne is going to interrogate the Fed?

Mal: "We need to know what you told them. So I've given Jayne, here, the job of finding out."

Jayne (pulling a big **** bowie knife): "He was not specific as to how."

"Don't kill him, just scare him." "Pain is scary.....".

Not a line from a Star Wars game, but from an old DnD session...

Caught red-handed in a dragon's hoard, with arm-loads of treasure, a member of our party is confronted by the dragon.

Dragon: "What possessed you to come HERE, mortal, and presume to steal from ME?"

Party member: "Uhhh.... you got nice stuff, dragon."

Dragon: *narrows eyes, steps on party member*

Come to think of it, they probably qualifies as a setback, not a boost, heh. :D

My players don't deal well with hostage situations. These didn't occur in EotE but rather in WEGs old d6 system in a boxed campaign called Dark Stryder.

There had been a mutiny on the player's ship which is a heavily modified Corellian corvette. A mutineer had taken the captain hostage. We had a 'guest player' who had taken over a pregen and all I'd told him was "Your character has done very bad stuff, including to the Captain's family in the past and he feels he owes her for what he's done. He'll do anything for her and to keep her safe."

So, the player walks into this hostage situation. The mutineer makes a threat along the lines of "Throw down your gun or I'll shoot her!"

The player raises his pistol and draws a bead and says in a total deadpan voice. "I'm going to shoot you in the head." Which he proceeded to do. The whole table lost it. Had that been in EotE I'd have given him a boost die. :)

In that same campaign another player was playing a Jedi. He occasionally flirted with the dark side. He'd just had an epic light saber duel with his own personal nemesis on a catwalk high above a volcano, because, why not? Anyway, the building they were on was falling apart and the player finally managed to kick the villain over the edge but I made a roll and the villain caught his arm, dragging him towards the edge with him.

Villain: "I'm taking you with me!"

PC: "No, you're taking my arm!" *PC cuts off his own arm with his lightsaber*

I described the shocked looked on the dark jedi's face as he fell, still holding onto the PC's wrist. Just for the heck of it I described how he landed on a small island of safety, barely alive, only for the collapsing building they had been on to fall on him.

During Escape for Mos Shuuta, my party had conviced Trex that they had shown up in his hangar bay to install the hyper matter reactor igniter on his ship. While two members were outside of the ship and preparing to spring an attack on the security droids, the third member, a smuggler, was aboard the ship with Trex, pretending to install the ship component. Then he flipped on his comlink and had a quick back and forth with Trex so the other members knew the attack was on.

Squatting infront of the hyperdrive, the smuggler says, "Uh, something is wrong with the hydrospanner."

Trex snarls down at his back and replies, "What's the problem?"

The smuggler turns towards Trex with his blaster raised and says, "It's not a hydrospanner at all!"

A fight quickly broke out and the party managed to take off with the ship while still tussling with Trex. They eventually opened the boarding ramp and tossed him out over the Dune Sea.

Edited by Tyrotron

Straitlaced human character is infiltrating the brothel to talk to the madam about her kidnapped boss, the Hutt. He's missing her clues about moving this sensitive conversation to a private room. The too-known woman who is backing him up from outside is mouthing off by comlink trying to lead the conversation. He's increasingly frustrated at the barely hearable murmuring from the comlink in his pocket, while he's trying to talk to the surprisingly seductive madam (a female Drall, which is freaking him out) and ignore all the other flesh on view. The madam, frustrated herself, asks, "Well, do you have a suggestion?" He replies,... "My pants have a suggestion!" Which, besides cracking up the table, turns out to be enough to get them into a back room to continue the conversation.

I'd love this but we have a generation gap problem at our table. The players are 15, 17, 17, and just turned 18 but the GM is 48.

I quote Firefly a lot. My dad gets those. Seeing as I'm the group's face (irl, too! lol), those lines work out great. A doctor saying the oath to cause no harm was fuzzy on the subject of kneecaps, or when someone's plan is particularly murder hobo and I tell them my days of not taking them seriously was coming to a middle, he loves it. But a lot of the time, things that make us laugh or react are things he doesn't get.

When he plays with his friends that are his age, they're quoting stuff from old movies and tv shows from the 80s that I never understand.

The 80's? There was no good TV shows from the 80's....

Now I feel old, and I am not 40 yet.

The 80's? There was no good TV shows from the 80's....

Now I feel old, and I am not 40 yet.

I guess they disagree!

The 80's? There was no good TV shows from the 80's....

Now I feel old, and I am not 40 yet.

I pity the fool that doesn't think the A-Team was a good show. Airwolf, Magnum PI, Miami Vice. The list goes on...

The 80's? There was no good TV shows from the 80's....

Now I feel old, and I am not 40 yet.

I pity the fool that doesn't think the A-Team was a good show. Airwolf, Magnum PI, Miami Vice. The list goes on...

Speaking as someone who grew up in the 80s with those shows, do yourself a favor and do not watch these shows on Netflix. Your memory of most of the will be better than the show itself. I couldn't make it through Season 1 of the A-team. Magnum P.I. is decent. Airwolf...Jan Michael Vincent. Nothing more needs to be said.

I had a session the other night that simply would not stop. They were the type of lines that are immediately followed by silence and then a rising fit of laugher. We were very tired, and possibly dehydrated.

"Let me show you something. I am sure you will find it quite…stunning."

- Leila the Performer as she leads a client towards an ambush.

"I have no moral code, meat bag. Only binary."

- HK-808, or Bob, to Dalrin the Doctor on the subject of violence.

"I bet this noob doesn't even have this thing encrypted."

- Keeto the Slicer as he proceeds to set off every security system in the compound.

"Of all the speeders in the compound, you chose that one?"

"It was the only one with AC!"

- Dalrin and Keeto during an escape from a gang compound on Tatooine.

"Shut your mouths."

- Leila to a rude Ithorian client.

Edited by Tyrotron

Our pilot just found out he is force sensitive and we are being pursued over Dathomir by an A-36 Pathfinder full of Dark Troopers. They hail our ship and tell us to set down immediately and prepare to be boarded. Our gunner opens fire and thanks to a couple of triumphs one-shots the enemy ship.

Our pilot gets on the comm:
"Enemy vessel, you appear to be in distress. Do you require assistance? Hello?" To us, "Guys, I think they're dead."

Same session, different situation, one of our guys has to maintain radio silence to keep from being found, but can click the mic on his helmet for basic communication: one for no, two for yes.

We go through the plan with him responding to each detail with two clicks. Our Sullastan outlaw tech says, semi-exasperatedly, "Why does he keep saying no, no?"

Edited by sonovabith