Has anyone else tried to run some of the modular encounters in the back of Suns of Fortune ?
I ran the "Long Arm of the Law" last week, when my players were smuggling some goods to Corellia, and they took a "no questions asked" policy with their patron. When they were hailed by the Diligent , I gave them essentially two rounds to try to make something work.
They did figure out one of them (that they couldn't open) needed to make it to their Hidden Storage. Then one made a good Core Worlds roll and found out that some of the alcohol one of the PCs bought is slightly illegal in-system, so they hid that in plain sight. The CorSec officers came aboard, inspecting things, and they made some great Deception and Cool checks to throw them off the trail of the real goods. They ended up having their bubbly confiscated and had to pay a "fine" for the Lt. to look the other way, but made it to the system with their real goods OK. The players loved it, and I had a blast watching them scramble to figure out how not to start a fight or get arrested.
Their now in Coronet's Blue Sector, and I want to run the Sabacc encounter. Anyone run that yet?