New List I've been working on - Roark Rush
Roark Garnet (19)
Tactician (2)
Ion Cannon Turret (5)
Tarn "The Destroyer" Mison (23)
R7 Astromech (2)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Plan here is to present two major threats - a mini swarm of pew-y death and the support roles of Roark and Tarn.
Roark is passing PS12 for shenanigans, but is dishing out stress and Ion with R2 turret attacks. He is behind the scenes, scheming whilst the mini swarm pew away - concentrating on Roark is an obvious choice, but doing so will mean alot of red dice will come your way from 5 other Rebel Ships. Tarn is here to guard Roark and be, frankly, annoying as a late-game closer.
Meanwhile, Bandits are rolling around in a swarm formation, throwing focused reds at my foes. Bandits also make superlative blockers and action deniers, and are to be feared when working together! Should the player concentrate on them, they will find that the will not only lose their actions quickly, but be subject to Ion and Stress from Roark.
Thoughts?
PS: I typically have flown XXXZZZ lists, so this is basically a follow-on thought from that mentality of flying ![]()