Okay, I apologize if these issues have already been addressed in this forum – if they have been then I have not seen the commentary. First, I think this game has largely done a good job of translating the characteristics of the different ships that we all love into the game-play, especially with the varied maneuver dials. However, I do very much dislike some of the choices the designers made with the Defenders and Phantoms.
TIE Defenders – this is my favorite ship from the video games and I was very excited to have use it in X-Wing. However, I think having the non-unique pilots at 1 and 3 PS is a very poor choice. Defender Pilots were only hardened veterans; survivors of at least 20 missions in an Interceptor, and I think that it is really lousy that any such a pilot would somehow have the lowest base PS in the game (PS 1) and the only other generic pilot comes in at PS 3. The Defender generic pilots should have been PS 3 and 5 (instead of the Phantoms) and the PS 5 pilot should have an EPT option. If that means they should cost a bit more, then I am okay with that. The high cost should be the only drawback of the Defender – it should not also be limited by low PS generic pilots and not have access to a generic option with EPT.
Phantom TIEs – adding this ship with its unique cloaking ability was an awesome choice, but I hate the way this awesome potential ability is represented in the game. I had always seen the green agility dice as a reflection of a ships maneuverability (or agility?) so how does cloaking make your ship more agile? This should add no extra green dice (Phantoms should have just had the normal 3 agility for a Tie). Cloaking means your ship disappears from vision (you should not be able to use focus/marksmanship when attacking a cloaked ship) also a cloaked ship would disappear from the Targeting Computer (when a ship performs the cloak action it should shred all TLs – a better version of EH). I do like the mechanic of decloaking – basically appearing on the board someplace else. However, if my version of Cloaking seems OP, then just make the base ship cost more. Additionally, the non-unique Phantoms have a relatively high PS at 3 and 5. Really, going back to my Defender rant, the Phantoms should have been PS 1 and 3 instead of the Defenders…
I am very interested in feedback.