My experience has differed considerably. This game does nothing encourage players to be wary of combat. If anything, the 'easily downed, but usually back up in no time' makes combat about as attractive as in D&D. Stimpacks are healing potions, and a Doctor or Medic is a Cleric that can generally clear away critical hits in no time. Sure you get scratched, but it usually has no lasting effect. This may not appeal to the sensibilities of the players (including the GM), but that's the way the mechanics actually play out.
This is why I limit things like stimpacks. They have a few, surely, but never enough to be complacent. Of course, they've been on the run since the game started. It may be different if they ever get a chance to settle down and go shopping...but I'm probably not going to give them much of a chance... ![]()