If/when we get an imperial huge ship, I'll be very surprised if there isn't a huge ship only, empire only crew card for Thrawn.
What would be a cool Thrawn card?
Speculate away!
If/when we get an imperial huge ship, I'll be very surprised if there isn't a huge ship only, empire only crew card for Thrawn.
What would be a cool Thrawn card?
Speculate away!
For it to be true to the fiction:
"At the beginning of the activation phase, your opponent must reveal all their dials. Then, you may change two of your dials."
Broken by design.
Edited by LunaticPathosI could see him negating all opposing Pilot abilities within range 2 or 3 of him.
Huge and Large ships within range 1-2 of Thrawn may Activate at PS1 or PS9.
Or admire the art on your opponent's pilot card and that pilot becomes PS0 and loses it's ability for the round. Then discard Thrawn
"Spend 1 energy to make up any rule you want, regardless of prior rules, established history, common sense, or effect on game balance."
"At the beginning of the activation phase, take the nearest picture off the wall of the area you are playing in. View the dial of any ships with a pilot skill less than or equal to amount of art collected. Artwork is not discarded during end phase."
Edited by Popn618From Outbound Flight:
when an enemy droid is within range 1 of a friendly ship, you may steal the droid's special ability.
Whatever my ability is, I hope its not like leia's, as in not being super useful for such a main character. A card of me should truly help command an entire force as a whole, and will probably be super expensive.
Edited by AdmiralThrawnAt the beginning of the first activation phase cease existing; then all players immediately fail to accept this and continue to act as if he still exists.
This card costs X amount. X is chosen before warbands are revealed. During set up: discard Thrawn and enemy ships and upgrades up to X - 5.
This card costs X amount. X is chosen before warbands are revealed. During set up: discard Thrawn and enemy ships and upgrades up to X - 5.
Or add X -5 worth of stuff to your team. Would just be to take items to counter your opponent's list. Would be very useful but not very thematic.
Grand Admiral, if you please.
Imperial only. Huge ship only.
Action: choose one friendly small base ship, that ship performs another maneuver.
Edited by Dagonet
This card costs X amount. X is chosen before warbands are revealed. During set up: discard Thrawn and enemy ships and upgrades up to X - 5.
Or add X -5 worth of stuff to your team. Would just be to take items to counter your opponent's list. Would be very useful but not very thematic.
He was a strategic mastermind...or so they say... represents either advanced knowledge, extra preparation, or just flat out, out-tacticing your opponents.
Vice Admiral Thrawn:
Huge Ship Only - Discard this card at the start of the planning phase. During this phase opponents must place their dials face-up on the board after selecting their maneuver.
5 pts.
(I went with Vice because he was still a Vice in Tie Fighter)
Edited by sarvinatorHow about, "One friendly craft may act at any PS this turn, then flip this card down."
RogueMorgan
I just like the fact that there's a username AdmiralThrawn thats going through and liking ideas in this thread.
Grand Adimiarl Thrawn:
"at the start of the activation phase you automatically win, unless the opponent has a Noghri on one of his ships. Then you lose."
How about, "One friendly craft may act at any PS this turn, then flip this card down."
RogueMorgan
Eh, not really powerful enough to represent a GRAND Admiral. I mean General riekan's card can make all ships ps 12 for activation randomly, and I'm a much bigger deal than him.
Edited by AdmiralThrawnFor it to be true to the fiction:
"At the beginning of the activation phase, your opponent must reveal all their dials. Then, you may change two of your dials."
Broken by design.
Theres a problem with that rule. There is a Grand Admiral that is better than Thrawn that is a nonforce using mind reader. He should have the rules you posted OR maybe he grants a auto win...?
How about, "One friendly craft may act at any PS this turn, then flip this card down."
RogueMorgan
Eh, not really powerful enough to represent a GRAND Admiral. I mean General riekans card can make all ships ps 12 for activation randomly, and I'm a much bigger deal than him.
Your Grand Admiral Thrawn? I take it you didnt like being labeled as a "Legends" character? I also take it you found a way to break the fourth wall and come into our universe. Two things I must say about that.
1) Congradulations
2) Deadpool did it first =p
How about at beginning of each turn all of your ships gain a target lock on a ship in their arc, range 1-3. 10 points
Too good?
Enemy ships that are shown in the art on the cards in your squad are PS0 until end of turn
"Grand Admiral Thrawn"
Crew, Unique, Imperial Only, Huge Ship Only , 10pts
"Once per round, when you are declared as the target of an attack, allied ships in Range 1-2 of the attacker may perform a free action."
Could tweak points, range, or whether the epicenter is Thrawn or the attacker, but this would represent his ability to read enemies pretty well.
"Admire art. Look at one opponent's dial before setting yours. Get killed by a Noghri during combat."
Grand Admiral Thrawn
Imperial only, Large and huge ship only
During the Activation Phase you may choose to look at up to 3 enemy manuver dials and alter up to 3 manuver dials you control. Then discard this card.
8 points
This I believe accuratly reflects the GA. While he is devestating in his intial attack he does not do very well in the resulting chaos of battle. So an 8 point advantage to use at a critical time. Stop a blocking or interfere with a k turn. Very devestating but also very vulnerable in that he is a 1 trick pony