Feedback on list "Falcon Slayer" (Y,Z-95,Z-95,X)

By Meiseifatez, in X-Wing

The premise of the list is to unload your munitions early off and kill a couple targets then clean up the rest of the match. The list works to get the most focused/locked attacks in a round.

Dutch "Vander" Y-Wing 23

Proton Torpedoes 4

Munitions Failsafe 1

(Vander moves later and locks passing another lock onto the Bandit squadron pilot. Munitions failsafe allows Vander a second proton torpedo shot if his misses since he will be locking each turn anyway.)

Bandit Squadron Pilot Z-95 Headhunter 12

Concussion Missiles 4

Shield Upgrade 4

(This ship will move first and use the focus action. Since he fires late in the round I grabbed him a shield upgrade just incase players try to eliminate him first. The ability to change a blank to a hit will ensure almost 4 hits always between the lock and focus.)

Lieutenant Blount Z-95 Headhunter 17

Assault Missile 5

(This ship will move last and use the lock action. This ship will fire an assault missile that is locked and focused "due to Dreis" causing splash damage. Also useful for stripping stealth devices.)

Garven Dreis X-Wing 26

R2-D6 1

Predator 3

(This ship will use a focus token. The predator will buff his attack giving him a "lock" reroll without the lock action up increasing his primary damage shot. He will pass his focus token off to Blount.)

100pts

Anywho this is my favorite list to run. I used to use A-wings to do a variation but with the newer cards this is pretty decent. Thanks for your time reading.

Due to your pilot abilities needing other ships to remain close, you will have to fly in formation. This possible weakness could be exploited by another Z-95 swarm.

Not that it's a huge weakness, but it is something to consider. If you have to spread out your utility will diminish pretty fast.

Well there are two 2 ship groups. The whole squad doesn't need to be together.

Nice list with good synergy, but I don't know if I would put SU on the Bandit. Just seems a little excessive. If my opponent shoots my least expensive ship first, cool with me. Maybe run an assault missile on him and a HU?

Garven +Predator+Droid

Dutch +R3-A2+Ion

Bandit + Concussion

Blount + Assault + Swarm tactics

Everyone shoots at 6. Doesn't really work against Phantoms, however.

honestly i would prefer blount with an ion missile instead of assault missiles, then you can use the extra points for different upgrades