I've been flying this list and have found success with it in practice, but I'm not certain how well it'll hold up in a tournament setting. Any feedback is welcome, particularly if it comes from experience with a similar list.
HUNTING THE BEES
I've been flying this list and have found success with it in practice, but I'm not certain how well it'll hold up in a tournament setting. Any feedback is welcome, particularly if it comes from experience with a similar list.
HUNTING THE BEES
I'll concentrate on taking out the B-Wings first, as they're fragile, high-damage, and high-point.
That being said, a tight asteroid thicket will serve you well, with two Adv. S Bs and an A.
Pilots
------
Blue Squadron Pilot (25)
B-Wing (22), Advanced Sensors (3)
Blue Squadron Pilot (25)
B-Wing (22), Advanced Sensors (3)
Biggs Darklighter (26)
X-Wing (25), R5 Astromech (1)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
100 points
obviously there is a drop in PS on the B's but Biggs might keep them alive a bit longer flying in a formation like
Z Z
B B
X
I'll concentrate on taking out the B-Wings first, as they're fragile, high-damage, and high-point.
That being said, a tight asteroid thicket will serve you well, with two Adv. S Bs and an A.
Usually it's possible to time it so that, on the first round of shooting, the only ships that all of the opponents' ships can hit are the Zs (since they're on the front line). Thanks for the feedback though.
Pilots
------
Blue Squadron Pilot (25)
B-Wing (22), Advanced Sensors (3)
Blue Squadron Pilot (25)
B-Wing (22), Advanced Sensors (3)
Biggs Darklighter (26)
X-Wing (25), R5 Astromech (1)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
100 points
obviously there is a drop in PS on the B's but Biggs might keep them alive a bit longer flying in a formation like
Z Z
B B
X
That's a good idea. I'll have to try it out next time I get the chance.
Edited by Ailowynnthe r5 is just a filler, i don't know how useful it will actually be. can always drop it for initiative
I think if your looking for a 1 point filler Astromech for Biggs R4-D6 is probably better, it saves him from blowouts against Phantoms, and also against just a bad evade roll as well vs. 3 hits.
I think Biggs looks good too. Lets you concentrate a lot of fire power. whats that.. 13 attack dice? with 3 that die off Biggs pretty fast?
Bbbzz's... I likes.
Meh, Biggs is a cop-out IMO. Besides an all 2 PS list is a feeding frenzy for anything with Predator (which there will be a lot of).
I like the OP's original list. It'll be even better when Aces comes out. Drop 2 points off that A-wing to upgrade those Bandits to Talas (sooo worth the 1 pt). Or give it expert handling for more flankiness.
Meh, Biggs is a cop-out IMO. Besides an all 2 PS list is a feeding frenzy for anything with Predator (which there will be a lot of).
I like the OP's original list. It'll be even better when Aces comes out. Drop 2 points off that A-wing to upgrade those Bandits to Talas (sooo worth the 1 pt). Or give it expert handling for more flankiness.
I'll be trying this exact set-up as soon as aces drops. I ran the same thing in a tournament a couple weeks ago, but using 3 Talas instead of the GSP (TalaDagger Knights.) It worked better than I expected, but it got shut down hard in the tournament proper by several phantoms
I had a very similar thought on the way into work this morning. I like the idea of the 2 Z, 2 B, and X Wing list. Very viable I think.
Your idea on BBZZA is strong, though personally I would try this,
2x - Blue Squadron Pilot (25) - B-Wing (22), Advanced Sensors (3)
3x - Bandit Squadron Pilot (16) Z95, Cluster Missiles (4)
Your damage output on round one shooting is a max 24 which would wreck just about anything. I would run it like this,
B ZZZ B