Barrel roll, boost, decloak

By Smuggler, in X-Wing Rules Questions

With all these, you pick a direction and then measure if it's possible to perform it in that direction and if so you are commited to do it in that direction. So far so good.

- If the ships final position overlaps a ship or obstacle, the move is not possible.

- If the maneouver template overlaps an obstacle the move is not possible.

- If the ships final position leavs the base (or any part of it) outside the play area... ?

So the question is, if you measure and your ship ends up of the board, is that concidered "possible" and you are now forced to destroy your ship or can you pick an other direction?

Doublepost, stupid reload thingy...

Edited by Smuggler

Found the answer in the FAQ:

Q:
Can a ship perform a boost or barrel roll action that would
cause it to go outside the play area (and thus flee the
battlefield)?
A:
Yes. If a player performs a boost or barrel roll that causes it to go outside
the play area, it flees the battlefield and is immediately destroyed.
Edited by Smuggler

Well, there you go then. Glad I could help. ;)

That would be the answer :)

It seems odd to me that potentially taking a damage from an asteroid you can take back, but losing the entire ship you're stuck with. <shrug> Odd or not, it's also perfectly clear.

This doesn't sound right at all... Because with either of these things you have potentially 2 or 3 other moves you can make instead of the one that dooms your ship. And in the end, you're allowed to measure to see if you want to boost or barrel roll, and completely decide to NOT take that option if it isn't going to work out for you. Or at least as far as I know you're allowed to pre-measure...

This doesn't sound right at all... Because with either of these things you have potentially 2 or 3 other moves you can make instead of the one that dooms your ship. And in the end, you're allowed to measure to see if you want to boost or barrel roll, and completely decide to NOT take that option if it isn't going to work out for you. Or at least as far as I know you're allowed to pre-measure...

Premeasuring depends on the rules level you're playing. At the Competitive or Premiere events, boosts and barrel rolls require you to commit to a direction for the move, and complete if it is possible to do so. For whatever reason (and I do agree that it's a bit odd) FFG has decided that you can complete the roll even if you end up off the board.

So basically you call a poor direction, thinking you can fit, but every possible landing point for your barrel roll ends up off the board... boom. Or whoosh. Or something? I have no idea what sound a ship should make when it is "destroyed" by leaving the map, but it would make that sound.

I always imagine King Arthur's bellowing battle cry of "Run away!"

This is just a theory, but it seems to me that FFG's ruling on boosting or barrel rolling off the map fits with the current rules structure surrounding those maneuvers. You may not complete either move if your template or ship base would overlap an obstacle or another ship; presumably there is nothing but empty space off the edge of the board, so there's nothing to prevent you from flying there... Not that it makes any difference to the ruling, but it makes sense to me.

This doesn't sound right at all... Because with either of these things you have potentially 2 or 3 other moves you can make instead of the one that dooms your ship. And in the end, you're allowed to measure to see if you want to boost or barrel roll, and completely decide to NOT take that option if it isn't going to work out for you. Or at least as far as I know you're allowed to pre-measure...

Premeasuring depends on the rules level you're playing. At the Competitive or Premiere events, boosts and barrel rolls require you to commit to a direction for the move, and complete if it is possible to do so. For whatever reason (and I do agree that it's a bit odd) FFG has decided that you can complete the roll even if you end up off the board.

So basically you call a poor direction, thinking you can fit, but every possible landing point for your barrel roll ends up off the board... boom. Or whoosh. Or something? I have no idea what sound a ship should make when it is "destroyed" by leaving the map, but it would make that sound.

In space, no one can hear your ship boom, whoosh or anything!

I'm really looking forward to FFG adding this to the FAQ. I'm also curious if you are - in tournament settings - forced to decloak once you have declared it, or whether you only declare that you will decloak to the left, right, and not obligated to decloak if that direction does not work (as with barrel rolls and boost).

On a related not it seems that bombs and mines does not block the movement of a decloak (as they are not obstacles) and that the latter will activate if moved over, which makes proximity mines a tactical (and thematic) counter to cloakers. At least as I read the rules as they are now, though I also hope to see a confirmation of this in the nex FAQ update.

I'm really looking forward to FFG adding this to the FAQ. I'm also curious if you are - in tournament settings - forced to decloak once you have declared it, or whether you only declare that you will decloak to the left, right, and not obligated to decloak if that direction does not work (as with barrel rolls and boost).

On a related not it seems that bombs and mines does not block the movement of a decloak (as they are not obstacles) and that the latter will activate if moved over, which makes proximity mines a tactical (and thematic) counter to cloakers. At least as I read the rules as they are now, though I also hope to see a confirmation of this in the nex FAQ update.

I would say it's pretty straight forward:

You're not decloaking by "announcing" or "declaring it"; you decloak by spending the token.

Decloak.jpg

So once you've spend it then you are locked in and if possible, you MUST then do the decloak. If you are unable to fit the template on either side or the front and complete the "decloak Barrel Roll" or the "decloak 2 Forward" then you cant decloak and you may then get the token back and move on to your Movement.

And IMO that means if you choose to decloak and end up only being able to decloak off the board; well that's just bad luck or rather bad judgement. Everything comes at a price and with a risk, and if you want to be able to gain the benefits (Increased Agility while Cloaked) you must also be prepared to pay the cost :wacko:

Good argument. It's also how we played it the one time I've flown against the Phantom, forcing it to fly off the table in a casual match. Blocking moves, ion, and mines are quite nice for hunting them down :D

I do think it needs a FAQ clarification, though, as it is quite crucial and clear cut rules are needed for the tournament scene.

Oh, and congratulations on your regional. Tillykke! ;)

I would say it's pretty straight forward:

You're not decloaking by "announcing" or "declaring it"; you decloak by spending the token.

Decloak.jpg

So once you've spend it then you are locked in and if possible, you MUST then do the decloak. If you are unable to fit the template on either side or the front and complete the "decloak Barrel Roll" or the "decloak 2 Forward" then you cant decloak and you may then get the token back and move on to your Movement.

And IMO that means if you choose to decloak and end up only being able to decloak off the board; well that's just bad luck or rather bad judgement. Everything comes at a price and with a risk, and if you want to be able to gain the benefits (Increased Agility while Cloaked) you must also be prepared to pay the cost :wacko:

Decloaking works just like a boost or barrel roll; you declare your intent (for example, "Echo is decloaking to the left with the template angled forward"), and if you cannot complete the decloak in that direction, you may either decloak in a different direction or maneuver without decloaking. If you have Advanced Sensors, you could barrel roll to make room for your decloak.

If you declare a decloak that takes you off of the board, your ship is destroyed.

There is an email from Frank somewhere on this forum, but you can search for it just as easily as I can.

Declaoking works just like BR and boost. You pick a direction and then try to stick the landing. If it fits on that side you chose it sticks.

If you can't fit it anywhere in the direction that you picked then you can keep the cloak token and go to maneuver or try either forwards or the other side.

I have the e-mail from Frank but I don't have access to it from work.

Link to Frank's email: http://community.fantasyflightgames.com/index.php?/topic/108883-spending-the-decloack-token-decloaking/page-3?hl=decloak

Edited by Sergovan

I would say it's pretty straight forward:

You're not decloaking by "announcing" or "declaring it"; you decloak by spending the token.

Decloak.jpg

So once you've spend it then you are locked in and if possible, you MUST then do the decloak. If you are unable to fit the template on either side or the front and complete the "decloak Barrel Roll" or the "decloak 2 Forward" then you cant decloak and you may then get the token back and move on to your Movement.

And IMO that means if you choose to decloak and end up only being able to decloak off the board; well that's just bad luck or rather bad judgement. Everything comes at a price and with a risk, and if you want to be able to gain the benefits (Increased Agility while Cloaked) you must also be prepared to pay the cost :wacko:

Decloaking works just like a boost or barrel roll; you declare your intent (for example, "Echo is decloaking to the left with the template angled forward"), and if you cannot complete the decloak in that direction, you may either decloak in a different direction or maneuver without decloaking. If you have Advanced Sensors, you could barrel roll to make room for your decloak.

If you declare a decloak that takes you off of the board, your ship is destroyed.

There is an email from Frank somewhere on this forum, but you can search for it just as easily as I can.

Which is also what I was (attempting) to say