First Tourney list (please give honest brutal feed back)

By northdownwest, in X-Wing

So I'm prepping for my first tourney, and I've been wanting to use Ethan A'Baht.

So I was thinking the following.

Wedge

+Outmaneuver

32 pts

Ten Numb

31 pts

Ethan

+R2-D2

36 pts

This list was build with the idea of target focusing and being as aggressive as possible, and to take advantage of Ethan's ability. I'm going to play test Outmaneuver on Wedge hoping Ethan will be a good distraction. However I feel I may want to replace a pilot with either some more basic pilots.

Without boosting or barrel rolls, Outmaneuvering becomes difficult when facing opponents that know how to fly. I would drop that for predator. I would also remove Ethans R2D2, and give TenNumb marksmenship for greater effect (my kill would either be Ethan or Wedge. should give you 2 points to play around with though

I like the idea, make more crits for Ten to get through some un cancel-able hits, but I'm not sure it has enough oomph to work. 3 ship lists can be really rough. I'd move away from from him, and try to work in more ships.

Partially cuz I'm not a fan of Ten, his ability tends to be really fringe. Not only do you need to roll a crit, but then they need to roll enough evades to be able to cancel it. I'd go for Ibitsam, her ability ends up being relevant more. I get the idea of the list

If you really want to try and make the crit thing work, I'd move away from Wedge instead. maybe move to Jan and an Ion cannon turret. She can rank up tens hits even more.

Thank you I shall have to find a Predator that would be much better played on Wedge. I will play test that and the TenNumb with marksmenship for sure thank you.

I've never really looked at the HWK before but now you've given me an excuse to pick one up. Luckly I have until the end of the month to get this list together, but I will for sue pick one up now and give her a test run.

Edited by northdownwest

Be sure to playtest against the TIE Phantom before the actual tournament. From what I've heard, TIE Phantom is good at outmaneuvering 3 ship lists that lack a Falcon in the mix. You would need to move your ships carefully to counter the TIE Phantom without a Falcon.

I like the idea, make more crits for Ten to get through some un cancel-able hits, but I'm not sure it has enough oomph to work. 3 ship lists can be really rough. I'd move away from from him, and try to work in more ships.

Partially cuz I'm not a fan of Ten, his ability tends to be really fringe. Not only do you need to roll a crit, but then they need to roll enough evades to be able to cancel it. I'd go for Ibitsam, her ability ends up being relevant more. I get the idea of the list

If you really want to try and make the crit thing work, I'd move away from Wedge instead. maybe move to Jan and an Ion cannon turret. She can rank up tens hits even more.

For that reason, I think Marksmanship is overkill. It gives Ten multiple crits, but only one cannot be cancelled by dice.

marksmanship + etahn is overkill with ten numb. Remember that they cancel your normal hits before crits with the evades they roll anyway. Sometimes it will be great but more often than not, one is enough. It would be different if you had more points to work with, but r2-d2 on etahn, and predator on wedge will both be more useful. Also, an evade TOKEN can still cancel a ten nunb crit (if that situation comes up).

if you start playing phantoms, you might be looking for ways to add a third crit for a potential 1 shot kill on 5 evade dice

3 ships won't be enough against most lists in a tournament. Not enough hull and shields

So I'm prepping for my first tourney, and I've been wanting to use Ethan A'Baht.

So I was thinking the following.

Wedge

+Outmaneuver

32 pts

Ten Numb

31 pts

Ethan

+R2-D2

36 pts

This list was build with the idea of target focusing and being as aggressive as possible, and to take advantage of Ethan's ability. I'm going to play test Outmaneuver on Wedge hoping Ethan will be a good distraction. However I feel I may want to replace a pilot with either some more basic pilots.

I actually like the synergy between the new Wave 4 and Ten Numb, a pilot that doesn't get much use. He phantom concern from above is valid, but you have Wedge and With a slight change Ten Numb will be fine against them, but practice is required against them no matter what, IMO, so if you like the list stick with it but I'd make these minor changes to squeeze more out of it:

1) As suggested, give Wedge Predator if you can get it. Otherwise, PTL is nice on him for both TL and Focus. Outside of the box, expert handling might be nice for repositioning against a phantom and save you a point, which will be important when you get to item #3.

2) Consider R5-P9 over R2-D2, there are drawbacks and benefits, but it saves a point.

3) if you can eke out a point with an above suggestion or another one, put Veteran Instincts on Ten Numb. This means is another phantom counter measure, but it lets him shoot first against almost any list and reposition with barrell roll if needed after seeing everyone else move.

Hope that helps and good luck.

Three ship lists can be really good fun to play, but are very unforgiving especially in a competitive environment. In this build, if you lose one ship, that's a third of your points and a third of your attacking power gone. Your opponents will try to focus fire you down, one at a time, and once you lose some of your attacking power you're going to be hard pressed to catch up again.

In my experience, the best 3 ship builds are the manueverable three ship builds - you need to be able to split your enemy up, flank, and dodge firing arcs to minimise return fire. The E-wing can potentially do that, Wedge and Numb can't. A canny opponent will target them first, and hit them hard.

That said, you'll shoot first most of the time, so if you focus your own fire power you should be able to take down at least one, maybe two ships a turn. Keeping your opponent in arc after the initial joust while retaining actions might be tricky.

Just my own experiences talking here!

If Wedge does not die in the first round, you are very lucky. He is both the most dangerous and most fragile ship you have, so your opponent will throw everything at him.

Ten Numb is usually terrible. His ability only works when (a) you roll a crit and (b) you would have completely missed your attack otherwise. That being said, Etahn is going to help you meet condition A so long as they are both pointed at the same target, and cloaked Phantoms make B a real possibility, but it is going to be hard to keep 2/3 of your ships aimed at the same phantom.

R2-D2 sounds like a good idea on E-wings generally since they have a lot of good green options on their dials. Think of Etahn as a Rebel Howlrunner. His ability is better the more shots you are putting out each round. For that reason, I don't think he's best in a 3-ship list.

I would replace Wedge with 2 of something. Dropping Ten as well would probably make the list stronger, but play a few games and see if you can make him work.

Etahn wants many mobile ships to maximize his ability.

Really, what he wants is to fly with some Alpha Squadron Interceptors, but he's fighting on the wrong side of the war.

Failing that, Etahn + 3x Rookie/Blue is going to be better than Etahn + 2

Etahn wants many mobile ships to maximize his ability.

Really, what he wants is to fly with some Alpha Squadron Interceptors, but he's fighting on the wrong side of the war.

Failing that, Etahn + 3x Rookie/Blue is going to be better than Etahn + 2

I have run Etahn with a rookie, gold with ion, and Blue with FCS and I like it a lot, so I agree.

That said, I actually think this list is interesting and could easily take out an enemy ship before taking return fire, which makes it interesting. I also am trying to keep as much of the original build as possible without drastically changing it because I don't think it's a "bad" list.

Etahn wants many mobile ships to maximize his ability.

Really, what he wants is to fly with some Alpha Squadron Interceptors, but he's fighting on the wrong side of the war.

Failing that, Etahn + 3x Rookie/Blue is going to be better than Etahn + 2

I have run Etahn with a rookie, gold with ion, and Blue with FCS and I like it a lot, so I agree.

That said, I actually think this list is interesting and could easily take out an enemy ship before taking return fire, which makes it interesting. I also am trying to keep as much of the original build as possible without drastically changing it because I don't think it's a "bad" list.

I will keep this is mind if I feel the list isn't going to function as well as I hope it will. Thank you everyone for the responses.

Edited by northdownwest

Etahn wants many mobile ships to maximize his ability.

Really, what he wants is to fly with some Alpha Squadron Interceptors, but he's fighting on the wrong side of the war.

Failing that, Etahn + 3x Rookie/Blue is going to be better than Etahn + 2

I have run Etahn with a rookie, gold with ion, and Blue with FCS and I like it a lot, so I agree.

That said, I actually think this list is interesting and could easily take out an enemy ship before taking return fire, which makes it interesting. I also am trying to keep as much of the original build as possible without drastically changing it because I don't think it's a "bad" list.

I will keep this is mind if I feel the list isn't going to function as well as I hope it will. Thank you everyone for the responses.

Best of luck and let us know how it goes!

Well after my first play test Wedge is for sure out and Ten might be as well. I'm going to give him another shot. However to save points I may go with Dagger or Blue squad B-wings. I have found that the E-wing and B-wing mesh well tho. I'm trying a Y-wing next time.

I played with Etahn, 2 blue squadron and 1 gold squadron with a Ion turret Vs a Tie Swarm list and only lost the Y-wing. I may use this next weekend. I just picked up a couple Z-95 I'm going to give them a run next. However atm I'm sticking with the list I played tonight.

Edited by northdownwest

I played with Etahn, 2 blue squadron and 1 gold squadron with a Ion turret Vs a Tie Swarm list and only lost the Y-wing. I may use this next weekend. I just picked up a couple Z-95 I'm going to give them a run next. However atm I'm sticking with the list I played tonight.

I really like that list. B's make decent use of Abaht's ability and Y gives you some control.

Drop Outmaneuver off of Wedge....maybe think about R7-T1

3 ships won't be enough against most lists in a tournament. Not enough hull and shields

I think that 3 ships could work in tourmament play I've done it before and made it further than most people would think. Its about being able to out fly your opponent IMO.

Drop Outmaneuver off of Wedge....maybe think about R7-T1

3 ships won't be enough against most lists in a tournament. Not enough hull and shields

I think that 3 ships could work in tourmament play I've done it before and made it further than most people would think. Its about being able to out fly your opponent IMO.

3 ships won't be enough against most lists in a tournament. Not enough hull and shields

That is just flat out wrong. Yes it's a little tougher to win a tournament and certain squads will be a tall hill to climb. If built correctly a 3 ships list can be devastating.

3 ships won't be enough against most lists in a tournament. Not enough hull and shields

That is just flat out wrong. Yes it's a little tougher to win a tournament and certain squads will be a tall hill to climb. If built correctly a 3 ships list can be devastating.

You can't tell him he's "flat out wrong" and then immediately concede that it is more difficult in circumstances. 3 ships is going to be rough no matter what way you cut it, and the list owner should know that. Each hull point becomes a little more precious and you can't trade an even ship for ship.

My advice to the player is to develop a list you like and stick with it for a few games to get to know it inside and out. Etahn is interesting because you have a lot of options on a solid, but expensive ship. I haven't used him yet, so I can't say much for the ability. Generally, 4 ship rebels like to take offensive upgrades, but the 3 ship Rebels might have to take a mix in order to make up for the loss in overall hitpoints. I like what Red Skull said about R7-T1. The droid does a little of both, with cheaper boosts to escape shots as well as acquiring some added firepower. If you have time, maybe test it out on either Wedge or Etahn. You mentioned that you were done with Wedge, which is understandable as he is a prime target when flying next to just about any two ships in the game. He's an obvious first target, and less maneuverable so perhaps the droid or other upgrades can make him more survivable. Good luck!