OK...SPOILER ALERT!!
Ok...At the end of the heist, you transfer the funds to Arend and then you escape. In part 3 Arend goes after the PCs...once we beat that foe, we decided to go find that fool and get our money. (Player knowledge vs PC knowledge) we were never supposed to get the money...
Now in the book there are choices that the PCs have...either go after their Credits or Leave Cloud City or something else, I cant remember...We chose to go after our Credits.
Now, we found out through our channels that he had a residences and a ship, and an office building...We went to the residence 1st...Not there...Then to the office...Not there...
Now on this part our GM rolled poorly as to if Arend were at those locations, but he rolled whatever he had to to have Arend on his ship.
Finally went to his ship, opened it (Cuz we have a kick ass slicer) went to the main cabin and asked where he was, and failed our deception chk, so my PC stunned their asses, then we went to the Capt. quarters and knocked on the door, and made our deception roll for him to open the door...1 of our PCs said, "Shoot him in the face" so I did! He opened the door and I blasted 2 Stun bolts in his face. (The scenario in the book called for a great battle sequence w/ a chase scene, but because we made excellent rolls and w/ NO fault of our GM we went a different way that the book did not foresee.
So we stunned him, tied him up and interrogated him. My PCs coercion chks were useless, but our "Talker" of the group made an opposed discipline chk, and w/ a Triumph we made him think we were going to Kill him if he didnt give us our money. So our GM having told us that we broke the game gave us a compromise...We got 1/2 the loot & his disruptor, and a promise that he wouldnt chase after us.
So after our minor chase scene, we escaped and got our credits...But as a parting gift, we all got some more Obligation.
So how did we break the game?? Well think of this game like a Bell Curve...There is a Median that when you play this game 100 times 80 of them will fall within the median, but 10 times will be a total failure of the system, and the other 10 times will be a "gifted" or some way that wasnt supposed to happen that way but because of great rolling and in no fault of the GM it falls in the PCs way more than is supposed to happen on paper. We were pretty happy about the outcome but now that we have 50pts more of Obligation as a group, we will have some major stuff coming our way the next time we play.