Has anyone seen any rules for a venom or toxin that causes paralysis rather than damage?
I could run it similar to the toxic talent so that if the character is damaged by something the paralytic venom instead of taking additional damage they get their dexterity reduced by D5 until the venom is cured or wears off. Successive bites add to the dexterity penalty until eventually the subject is unable to move.
Or perhaps the fatigue rules are better to use and each bite adds to the fatigue total until the character passes out.
Any ideas or is there a rule I haven't noticed that already takes care of this?