Hyperconvenient list of Broken Reaction Actions
I think reactions are great. All of my players "suffer" more or less from card bloat, they have more (combat) actions than they can use in any given combat. Reactions (and enhancement cards) offer the chance to purchase additional action cards which are useful for the players.
I do agree it's powerful to get a free attack, but often that the reaction attacks are not that powerful as they are often equivalent of a basic melee strike in power.
Is it that the notion of a "free attack" is flawed, or the notion of having more than one effective actions per turn?
When you get your free attack does it have to be a standard attack or can you use an action card with it?
imo, the reaction cards are a MUST to maximize dmg output and minimize dmg income.
@Khalual: the listed Actions are stand-alone cards with unique success/boon lines.
I use the following routine on my myrmidian priest:
monster turn: improved block + dodge/dirty tricks ----(if blocked)---> counterblow
on my turn: sword&board (on 2x boon: recharge block action card)
then you could use "Retribution" (again kicked off by block)
Edited by thePREdigerI can't wait to add these to the monsters. My players are going to crap their pants.
I too find reaction cards fine, they spice up and break up "ping pong volley" and I absolutely give them to foes - in particular humanoid ones to make them more memorable etc. NPC spellcasters of course have Counterspell or Improved Counterspell., any good duelist or sword & board knight has some reactive attacks, etc.