I quickly threw together this list last weekend at an event at a FLGS:
Jan Ors + Decoy + Nien Nunb + Ion Cannon Turret
Biggs Darklighter + Hull Upgrade + R3-A2
Blue Sq. Pilot + Advanced Sensors
Bandit Sq. Pilot
It was a really fun list to fly with Jan bumping the BSP up to PS8 for a 5-dice range 1 attack. The R3-A2 was just thrown on Biggs to fill points but I ended up actually really liking it on him. Very powerful in conjunction with the ion turret.
The obvious problem with the list (other than running a 30 point HWK) is that I haven't got a 9+ pilot skill ship for dealing with phantoms. The one I faced would have wiped the table with me had it not flown off the map. Stripped down to what I consider the 'core' of the list, I've got 31 points left:
Jan Ors + Decoy + Ion Cannon Turret
Biggs Darklighter
Bandit Sq. Pilot
I was thinking of adding R4-D6 to Biggs for anti-phantom tech and then putting in Wedge+VI. PS11 Wedge with 4 attack dice is pretty scary and with decoy he can swap PS with Jan if he gets outmaneuvered.
Thoughts? How would you run Jan+Decoy? (don't say 'not at all'
)