A way to incorporate ground battles into xwing?

By Krynn007, in X-Wing

I've seen this brought up from time to time and I've suggested in the past a way I thought this may work. Seeing another thread gave me the idea that start another and see if the community would like the idea, and if they think it could or couldn't work

A way to have both ground battles along with the space battles and make them one.

Make it like an epic Game.

6x3 play area

The top half would be the "space "battles with the bottom half the ground

Players will set up on the 6' side. With ground forces in that bottom half and the top for the ships.

Certain ships like Y wings, bombers, xwings will be able to enter the atmosphere.

Maybe include a new range ruler so they can target ground troops.

The larger ships and huge ships sit in the atmosphere.

While the ground troops fight it out they can also have ion cannon and other heavy AA guns that can target ships in their atmosphere, and space.

The ships in space may have some sort of ability to bombard the surface of the planet.

All while they also have to provide support ships to protect their huge ships, while trying to maintain ground support.

New mission can include Protect the shield generator, from the battle of hoth.

Or destroy the battle station shield generator from Rotj

Plus many others

Of coarse this is only an idea, and as much add I do love the xwing game I don't know how well this would work.

But if down the road ffg was to make a stand alone game based off ground forces, it would be really cool if you could find a way to use your ships mixed in with the ground forces.

I'd rather incorporate X-wing in to the Star Wars RPG.

I'd say keeping it as two completely separate games would be best and play one or the other!

It would be like trying to combine Flames of War and Wings of Glory WWII! I play both! But I wouldn't want to play a combination of them!

Having different systems is fine! Ancient rules don't work for Napoleonics which doesn't work for WWII which doesn't work for Modern which doesn't work for 40K...

Pick a genre and pick a system for it, but a system doesn't have to be crowbarred into every genre...

I saw one system try to do that a few years ago and it was broken for everything except the first era it was written for!

FFG keep that in mind if you a reading this! ;)

JMHO!

Plainsman :)

Edited by Plainsman

I'd say keeping it as two completely separate games would be best and play one or the other!

Plainsman :)

The hell you say!

:lol:

That of course sounds awesome, and I would play it if they made it, but I think its best to make a separate game for ground battles. It could get really complicated really quick to have both going on at once. And what about things like all your space only ships being alive and all your opponents ground only stuff left, how do you tell who wins? And how to you represent a 3D space, and have ships flying above ground units?

The roll of infantry is to hold ground! Therefore, ground battles need objectives for infantry to hold, hence no ground troops would have to mean a loss. Air power means a lot in warfare, but as the Allies in multiple wars, have learned, the grunts on the ground are what the wars are won by!

I'd say keeping it as two completely separate games would be best and play one or the other!

Plainsman :)

The hell you say!

:lol:

:):D that wasn't very clear of me was it!?! I mean play one or the other at a single session, but of course collect and play BOTH systems! No way we should limit ourselves to only one fabulous Star Wars system when two are available! ;)

I'd say keeping it as two completely separate games would be best and play one or the other!

Plainsman :)

The hell you say!

:lol:

:):D that wasn't very clear of me was it!?! I mean play one or the other at a single session, but of course collect and play BOTH systems! No way we should limit ourselves to only one fabulous Star Wars system when two are available! ;)

Well... okay then!

:D

And how to you represent a 3D space, and have ships flying above ground units?

Trouble maker... ain't cha?

:lol:

There's been many a thread on this and there are many out there that think the two concepts can't be melded into a playable game. I've found that some on this forum have a total inability to think outside box when it comes to this sort of thing, and if that offends, then sorry.

But, having played many, many games over the last 35 years, I don't see this as a complex problem that will kill the game. I think the solution would lie in designing a stand-alone ground combat system, that can easily incorporate the X-Wing ships and stats. If you want to retain the flightpath system, the difference in movement between ground units and air units would probably result in different maneuver templates for each, and quite possibly not even use the X-Wing templates as I think they would be too tight when compared to the ground units. It would be far easier to abandon the flightpath system altogether. I haven't played a ground combat game yet that uses anything remotely like it, and it hasn't been a problem. You've just got to think outside the box sometimes.

As Plainsman stated, to use the current system, it would be like trying to combine Flames of War with Wings of Glory. A ground combat system shouldn't be designed as an add-on to X-Wing. I think that's doomed to fail. I think it needs to be designed from the ground up. You've just got to sort the basics out, and then work on finer details.

  • How are infantry going to work? And how are they going to interact with each other?
  • How are grav-tanks going to work? And how are they going to interact with each other and infantry?
  • How are walkers going to work? And the interaction with the above?
  • How are speeders, bombers and starfighters going to work, and interact with the rest?

Once you've designed all this to work smoothly over the nice flat terrain of Hoth, try adding different terrain types like jungle, desert, water, etc. Hey presto, you've got a new game!

I think the task is way too complex to try and blend into X-Wing, but designed as a ground combat game that uses the X-Wing models, it's quite a feasible idea.

I think the solution would lie in designing a stand-alone ground combat system, that can easily incorporate the X-Wing ships and stats.

So...basically exactly what almost everyone posting in this thread has been saying.

Yeah

I think the solution would lie in designing a stand-alone ground combat system, that can easily incorporate the X-Wing ships and stats.


So...basically exactly what almost everyone posting in this thread has been saying.

Yeah, pretty much.

Yeah

I think the solution would lie in designing a stand-alone ground combat system, that can easily incorporate the X-Wing ships and stats.

So...basically exactly what almost everyone posting in this thread has been saying.

Yeah, pretty much.

So when do we start discussing this new system?!? :D

Yeah

I think the solution would lie in designing a stand-alone ground combat system, that can easily incorporate the X-Wing ships and stats.

So...basically exactly what almost everyone posting in this thread has been saying.

Yeah, pretty much.

So when do we start discussing this new system?!? :D

I started to design a game system a couple of months ago when this last came up. I kind of ground to a halt when I discovered finding models the right scale might be more of a problem that originally anticipated. That being said, DB Draft has made much more progress on something that looks quite workable.