So I REALLY need your opinons on this one guys.
One of my players wants to play an unsantioned Psyker. Not instantly I can see like a million difficulties. Like how psykers got through long mental training and exersises before they are santioned, how the santioning helps to protect the psyker from the warp. Problem is I don't know how to handle this mechanically. He says he doesn't want to play some ordinary psker as they are kind of bland which I agree with, but I still don't know how I can work the guy into the mechanics. I was thinking roll extra times on perils of the warp/phenomena chart, But he thinks that isn't fair which I may agree with, Then maybe adding to the threshold values of his powers, maybe even not letting him gain discpline powers. But these all seem too big for it to be fair on him. Maybe I can increase the chances of getting the phenomena i.e. 8 or 9 instead of just 9.
Really need your help.
Hoodedcrow.