Ground Units Incoming?

By bradflinn88, in X-Wing

I'm not sure why people think ground units are inevitable in a dogfighting game.

I agree with you that it's not inevitable, and I also agree with you that X-Wing, as we know it, is a simple dogfighting game.

I do think that if they want to make it more than that, that they have several avenues for doing so. Adding a ground-game element or a capital-ship scale element as a separate game is a way in order to make it more than what it is, if FFG wants to do that.

I would certainly want them to do that, rather than continue to flog this horse with endless dogfighting expansions, finally getting everything out of that image with all the weird and wonky TIE fighters. I could see a ground game being complementary to our game by introducing landing ships such as Sentinel-class landers and Theta-class dropships as something that needs to get past the screen of dog-fighting X-Wings in order to bring troops and walkers to the ground game.

I could see X-Wing being a game that exists between the capital-ships game (from where the landers/dropships are launched) and the ground game (where they disgorge their units).

That said, while I think it would be awesome, I think it's a long-shot bet that people would want to play that en masse. I don't get the sense that most people want to play integrated games. I think that - like you - they want short and sweet.

I'm not sure why people think ground units are inevitable in a dogfighting game.

Because ground fighting plays a major role in the star wars universe.

Yeah well, so did politics. I should hope we won't see a new political rules system.

I'm not sure why people think ground units are inevitable in a dogfighting game.

I agree with you that it's not inevitable, and I also agree with you that X-Wing, as we know it, is a simple dogfighting game.

I do think that if they want to make it more than that, that they have several avenues for doing so. Adding a ground-game element or a capital-ship scale element as a separate game is a way in order to make it more than what it is, if FFG wants to do that.

I would certainly want them to do that, rather than continue to flog this horse with endless dogfighting expansions, finally getting everything out of that image with all the weird and wonky TIE fighters. I could see a ground game being complementary to our game by introducing landing ships such as Sentinel-class landers and Theta-class dropships as something that needs to get past the screen of dog-fighting X-Wings in order to bring troops and walkers to the ground game.

I could see X-Wing being a game that exists between the capital-ships game (from where the landers/dropships are launched) and the ground game (where they disgorge their units).

That said, while I think it would be awesome, I think it's a long-shot bet that people would want to play that en masse. I don't get the sense that most people want to play integrated games. I think that - like you - they want short and sweet.

So, Battletech with Star Wars minis.

I'm not sure why people think ground units are inevitable in a dogfighting game.

I agree with you that it's not inevitable, and I also agree with you that X-Wing, as we know it, is a simple dogfighting game.

...

That said, while I think it would be awesome, I think it's a long-shot bet that people would want to play that en masse. I don't get the sense that most people want to play integrated games. I think that - like you - they want short and sweet.

So, Battletech with Star Wars minis.

I am not sufficiently familiar with BattleTech to fully confirm my disagreement, but - no - I don't think that's what I was getting at.

But perhaps you can expand on this to support why BattleTech is an example of a game that integrated ground, fighter, and capital-scale games.

Make a Star Wars variant of 40k and ill buy all the product you make FFG.

Me too. And I'll go broke lol

I'm not sure why people think ground units are inevitable in a dogfighting game.

I agree with you that it's not inevitable, and I also agree with you that X-Wing, as we know it, is a simple dogfighting game.

I do think that if they want to make it more than that, that they have several avenues for doing so. Adding a ground-game element or a capital-ship scale element as a separate game is a way in order to make it more than what it is, if FFG wants to do that.

I would certainly want them to do that, rather than continue to flog this horse with endless dogfighting expansions, finally getting everything out of that image with all the weird and wonky TIE fighters. I could see a ground game being complementary to our game by introducing landing ships such as Sentinel-class landers and Theta-class dropships as something that needs to get past the screen of dog-fighting X-Wings in order to bring troops and walkers to the ground game.

I could see X-Wing being a game that exists between the capital-ships game (from where the landers/dropships are launched) and the ground game (where they disgorge their units).

That said, while I think it would be awesome, I think it's a long-shot bet that people would want to play that en masse. I don't get the sense that most people want to play integrated games. I think that - like you - they want short and sweet.

What you said...

:)

I think we few will have to do it ourselves with Micro Machines and F-Toys.

:ph34r:

Yeah, I don't think this will happen. Now, could FFG make a ground based game for X wing ? Sure, but it would be a different game to X wing, just based in the universe so a game to be played as well as X wing but ground forces have no place in a dog fighting game really.

Yeah. I agree - we're more likely to see a new faction than we are ground units.

Oh no you di'n't.

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I think/hope that part of the reason went separate ways with Dust is that they are working on a competing Star Wars miniatures game. Or Games Workshop didn't like it, so they pressured them to drop it. But yeah, a separate ground war would be fun.

Id rather see a smaller scale capitol ship game, which then incorporates X-Wing as sort of a zoom in map for the fighter battle. So you have your cap ships blasting away, and if you want to show the fighters battling either have simplified rules for fighters, or just use this game with it, if you have the space and inclination. My two cents.

It wouldn't have to be part of XWing and would actually be nice to see as a stand alone game! I'd love to see a tabletop ground game with Imperial AT-ATs, AT-STs, etc like in the video game Force Commander!

Ideally, I'd like to see the vehicles and figs in 15mm or 1:100! I do most of my historical wargaming in that scale and it's a nice size!

If they stuck with 1:270, that is close to 1:285 which is 6mm and that's too small, IMO for this type/size of game.

I'd also prefer 15mm; that's the scale of WotC's Axis & Allies line, if you're looking for comparisons. Even the AT-AT would be doable at that scale (though it'd be along the lines of the CR90 pack). I've been selling a lot of 1/285 GHQ Micro Armor on eBay, and yeah, would really be too small for the Star Wars coolness we want.

My wife probably WOULD go find George Lucas and kill him at that point, however. :D

Edited by IG-58

I've said this a few times before, but I wish FFG would basically just make 3 seperate games, all with the same feel and similar mechanics, but obviously a few changes to tailor each to make a little more sense thematically (mostly in the manuevering department I imagine). X-wing, a capital ship scale game, and a ground game. Imagine corvettes the size of x-wings and star destroyers the size of the gr-75 or w/e. Then you could STILL have 1 huge ship with the executor. I'm ok with a few small capitals in x-wing but they are starting to push it there. Would be a much more feasible way to get ISDs etc on the table top.

Edited by bobbywhiskey

So, Battletech with Star Wars minis.

I am not sufficiently familiar with BattleTech to fully confirm my disagreement, but - no - I don't think that's what I was getting at.

But perhaps you can expand on this to support why BattleTech is an example of a game that integrated ground, fighter, and capital-scale games.

The Total Warfare and Tech Manual rulebooks provide the rules for ground combat. Tactical Operations provides the rules for planetary combat. Strategic Operations provides the rules for solar system combat. The upcoming Interstellar Operations will provide the rules for the largest scale of play. There are even two rulebooks for RPG play, the smallest scale.

All of these rules are made to integrate with each other. Moreover, in Battletech, you can field a wide variety of unit types. Various sizes of mechs, various types of ground vehicles, helicopters, winged aircraft, naval ships, submarines, various types of infantry, battle armor, drop ships, hover ships, trains, space warships, space fighters, space stations, satellites, protomechs, etc.

It's seven volumes of rules, not even counting the miniatures rules, but you could run one glorious year-long interstellar campaign with it.

Edited by EvaUnit02

I would love to see a Star Wars game similar to Dropzone Commander. Imperials with Sith heroes, Rebels with Jedi heroes, Gungans, Tuscan Raiders, Geonosians, Wookiees, all of them have infantry units and ships/ground units present in the movies and would be pretty easy to produce.

This game is about ship to ship fighting. It evoved from Wings of Glory. Plane to plane. There will never be any tanks in Wings of Glory, nor will there ever be in X-Wing. There are dozens of viable ships to draw from for Star Wars. Wave 6 and 7 are probably on the drawing table as we speak.

This game is about ship to ship fighting. It evoved from Wings of Glory. Plane to plane. There will never be any tanks in Wings of Glory, nor will there ever be in X-Wing. There are dozens of viable ships to draw from for Star Wars. Wave 6 and 7 are probably on the drawing table as we speak.

Nah wave six is done, and now they are just getting it ready to produce it properly. Wave seven is on the table.

;)

No. Just No.

The fact that Hasbro is putting out Star Wars COMMAND, which is a ground-based (mostly) minis game probably means that we won't be getting one from FFG. I mean, COMMAND is nothing like X-Wing, and nothing like a full minis game, but its going to have figs for all the characters, storm troopers, and everything else. Even X-Wings and TIEs, though not to scale.

Obviously its not a competitor to X-Wing, being aimed squarely at kids, but it might be a sign that the rights situation is more complicated than it at first appeared.

I'm not sure why people think ground units are inevitable in a dogfighting game.

especially in a game where there is no ground

Ground forces would practically be Star Warhammer. Not necessarily a bad thing, but a different game entirely.

I would like to see a separate ground combat game that is compatible with X-Wing that can have interchangeable crew/officers and team cards. Sort of like how Warmachines and Hordes are separate but compatible games.

However for that you cannot have the ground be a squad level composition game. It would be more like a you get a squad that you can add teams and officers and vehicles that has some transport capability.

Also you would have to make allot of specific maneuvers to simulate the way infantry squads can maneuver that is different to say vehicles and air and spacecraft.

The biggest problem with a Star Wars ground combat game that is set on the original timeline is that there isn't that much ground combat only 2 ground battles to be exact. Sure in Episode 4 there was allot of firefights with small arms but the first was a boarding action, then a bar shoot-out, then the Deathstar so all the ground combat was really in space, but no real battles that had vehicles as well. The only 2 were Battle of Hoth and the Raid on Endor. So in order to make a decent ground combat game for Star Wars they will have to do what allot of videogames that had ground combat on Star wars had to do. They had to take the expanded universe from other sources and make their own such as Tie-Mauler and the T2-B tanks.

Probably Works in a board game but not for an expansión game, I really want to get the board game from FFG, but not another CMG or similar, greettings.

Storm trooper squads need a 4 K-turn.